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Meta
Category Archives: crafting
AA: The true spiritual successor to UO
With the lead weight that is Trion and F2P covered yesterday, let’s start digging into WHY you should tolerate Trion and play ArcheAge anyway, because yea, you should be if you enjoy virtual worlds and smart MMO design. I always … Continue reading
Posted in ArcheAge, Combat Systems, crafting, MMO design, PvP, Review, Ultima Online
25 Comments
Pathfinder Online: Everything but the game is looking awesome!
I was recently talking to a friend about Pathfinder Online, with the gist of the conversation being that I love everything about the game on paper, from the design docs to what the devs have said, but actually seeing it … Continue reading
Posted in beta, Combat Systems, crafting, EVE Online, MMO design, Pathfinder Online
12 Comments
DF:UW – At 95k prowess and counting
Alright, long overdue personal progress update on DF:UW time. Currently my character is at 95k prowess, with 10k of that being spent on Armorsmith mastery. The rest is in stats (100str, 95dex, 95wis), general skills (100 in transfers, heal self, … Continue reading
Posted in crafting, Darkfall Online, Proxy, PvP
1 Comment
DF:UW – High risk harvesting at sea
MMOs (should) add lots of content over time. What is added and what it accomplishes varies. Sometimes you get more of the same (not a bad thing if ‘the same’ is still good), sometimes you get a revamp/upgrade, and sometimes … Continue reading
Posted in crafting, Darkfall Online, MMO design, PvP
2 Comments
DF:UW – The value of owning a city
A popular topic on ForumFall of late has been the value of player cities and hamlets, with some believe they are not worth owning, or that the cost to build them up is too great and needs to be reduced. … Continue reading
Posted in crafting, Darkfall Online, Housing, MMO design, Old Timers Guild, PvP
1 Comment
DF:UW – Story of a new player
Copy/pasting this from the Darkfall forums, written by Hydride. ————— So I’m currently working abroad, playing on my laptop and have crap internet. I have a 6k pp Warrior. My FPS in the cities is around 10 and outside 17 … Continue reading
Posted in crafting, Darkfall Online, PvP
7 Comments
DF:UW – Review after two weeks
(Note: I write this sitting on my just-crafted boat, fishing away far off the Agon coast. Let’s see what I end up with at the end.) MMO sequels are tricky. When you create a sequel, you generally do so because … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP
13 Comments
DF:UW – Weekend update
I had a very busy weekend in DF:UW. Here are a few of the highlights and what I’m liking so far. On Friday I spent most of my time trying to finish up kill feats for the mobs available around … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, PvP
9 Comments
DF:UW – The first two days
Quick report on my first two days of DF:UW for today. Installing and patching the game went smoothly for me, in large part thanks to a private Torrent that an OTG member had setup for us to use. I would … Continue reading
Posted in crafting, Darkfall Online, PvP
3 Comments
DF:UW – The brilliance of the prowess system
The appeal of a “use and improve” system to character progression is easy to understand, in part because it mimics real life. Want to get better at something? Do it (practice). Unfortunately sometimes being ‘realistic’ does not work in the … Continue reading
Posted in beta, Combat Systems, crafting, Darkfall Online, MMO design, PvP
48 Comments