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Category Archives: crafting
The difficulty of depth
Jester’s excellent Fractal post is well worth reading, and it’s just one example of the deep, multilayered posts frequently made about EVE. If you read enough blogs with enough variety, I’m sure you have picked up on this as well. … Continue reading
Posted in crafting, EVE Online, MMO design, PvP, World of Warcraft
25 Comments
UO Forever: More lessons
UO Forever has been a great time so far, both from just a pure gameplay perspective and as a refresher of sorts on how the MMO genre got started and the design decisions that worked. I’ve covered combat already, as well … Continue reading
Posted in Combat Systems, crafting, Housing, MMO design, Ultima Online
5 Comments
Darkfall:UW – Best Case
With Darkfall set to release in two weeks, I want to write down my expectations for the game. Today will be a best-case post, while tomorrow I’ll do worst-case. If nothing else, it will be interesting to revisit these post-release … Continue reading
Posted in crafting, Darkfall Online, Housing, Mass Media, MMO design, PvP
7 Comments
Rift: Storm Legion – Who put this sand in here?
James, a community manager from Trion recently reached out to me and asked if I’d be interesting in taking Rift’s upcoming expansion Storm Legion for a guided tour. While I’m not currently playing Rift, and my reasons why are well … Continue reading
Posted in beta, crafting, Housing, Mass Media, MMO design, Rift
13 Comments
GW2: Broken Jack of Trades
GW2 has a serious identity crisis. Is it an ultra-casual MMO that rewards everyone for everything? Is it an e-sport title for competitive 5v5 teams? Is it an updated DAoC focused on RvR? Is it a WoW clone, or the … Continue reading
Posted in Combat Systems, crafting, Guild Wars, MMO design, PvP, Rant, RMT
15 Comments
GW2: An ‘explorers’ dream
Short musing for today: The ‘explorers’ who love GW2 for rewarding ‘exploring’ when they ‘find’ all of the points of interest and such in a zone and getting the “you got it all” chest. That’s not being an explorer. That’s … Continue reading
Posted in crafting, Guild Wars, Rant
37 Comments
EVE: A POS to call my home
Another Jester-lead post for today (GW2 thoughts are brewing, but I can’t quite place my finger on them just yet. Something-something themepark though), this time about the next EVE expansion, and expansions/patches in general. Jester is worried that much like … Continue reading
Posted in crafting, Darkfall Online, EVE Online, Housing, MMO design, Ultima Online
6 Comments
EVE: The highsec player does not exist
I like this post by Jester about highsec refining and production, and it brings up an aspect of the game that I think many misunderstand: the highsec player. Or rather, that “the highsec player” does not exist as a single … Continue reading
Posted in crafting, EVE Online, MMO design, PvP
30 Comments
Dynamic layers
This blog would be a lot more interesting if I could write about our current plans and immediate impacts of our current situation in EVE, but EVE being what it is, I can’t. Hopefully the delayed drip won’t result in … Continue reading
Posted in Combat Systems, crafting, EVE Online, Guild Wars, MMO design, PvP
6 Comments
Out of the kiddy pool
This weekend I made the decision to have INQ-E join a wormhole alliance and move into their C5. It was not an easy decision, but one that I ultimately think will benefit us in many ways. First some back story, … Continue reading
Posted in Combat Systems, crafting, EVE Online, Inquisition Clan, MMO design, PvP
27 Comments