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Category Archives: crafting
EVE: INQ-E’s first Corp Op
Sunday night Inquisition FiS Division had its first corp Op, a little mining trip into a .5 system near us to grab some Kernite. It was a good night overall, and left us with a few goals to work towards. … Continue reading
Posted in crafting, EVE Online, Inquisition Clan
17 Comments
I greatly underestimated the awesome of Farmville
The new game I tried this weekend is called PlanteteryFarm InteractionVille. “Syn, is it like FarmVille but Sci-Fi? I love clicking cows while tweeting that I’m clicking cows and updating my facebook status that I’m tweeting about clicking cows! Want … Continue reading
Posted in crafting, EVE Online, MMO design
8 Comments
EVE: World domination, one BPO at a time
Over the weekend I picked up an Antimatter L blueprint original (BPO) that has 30 material efficiency and 20 production efficiency for 10 million ISK. The plan is to not only make my own ammo for my Rohk, but to … Continue reading
Posted in crafting, EVE Online
16 Comments
Darkfall: The only option
To continue the blog merger, I’ll pick up where I left off on the reset topic and how it applies to Darkfall. It’s true that a character reset would cut millions of players from WoW, or thousands off games like … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design
8 Comments
Is Darkfall vaporware, again?
With most MMOs you have to deal with a lot of hype pre-release. Ideas looking amazing on paper, fans letting their imagination run wild on what could be, all of that. Is Darkfall the only MMO to ever repeat this … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP
17 Comments
Dawntide: A little more time
I played a little more Dawntide (I can’t explain why, other than that I’m a sucker for sandboxes I guess), and while I still would not recommend it to most people, I have seen a few noteworthy things. The combat … Continue reading
Posted in beta, Combat Systems, crafting, MMO design, Random
1 Comment
I need something explained to me
Why do you put out a PR release that anyone who has every played anything remotely resembling an MMO can immediately spot the major issue with? Discover new stuff to craft by experimenting? Hi in beta someone is going to … Continue reading
Posted in crafting, Mass Media, MMO design, Patch Notes, Random, Rant
32 Comments
Darkfall: 2.0 update needs to come sooner than ‘soon’
Aventurine has been fairly active of late, releasing a good amount of info related to Darkfall 2.0, and I find myself buying into the hype. The things we know about 2.0 all sound great, and the core of DF is … Continue reading
Posted in crafting, Darkfall Online, MMO design
3 Comments
Rift: Today and tomorrow
The release of the 1.3 update trailer seems like a pretty good time to give everyone here an update on my status with Rift, and the plans going forward. The 1.2 update, quite simply, killed 5 man dungeons for Inquisition. … Continue reading
Posted in crafting, Darkfall Online, Inquisition Clan, MMO design, Patch Notes, Rift
19 Comments
Rift 1.2 patch: day after
One night into 1.2, here is the good, average, and bad. The good: The weekly crafting rift quest is well designed. The rifts themselves are new, look good, and are pretty damn easy (you can duo them at worst, most … Continue reading
Posted in crafting, Inquisition Clan, MMO design, Patch Notes, Rift
17 Comments