Category Archives: crafting

EVE: INQ-E’s first Corp Op

Sunday night Inquisition FiS Division had its first corp Op, a little mining trip into a .5 system near us to grab some Kernite. It was a good night overall, and left us with a few goals to work towards. … Continue reading

Posted in crafting, EVE Online, Inquisition Clan | 17 Comments

I greatly underestimated the awesome of Farmville

The new game I tried this weekend is called PlanteteryFarm InteractionVille. “Syn, is it like FarmVille but Sci-Fi? I love clicking cows while tweeting that I’m clicking cows and updating my facebook status that I’m tweeting about clicking cows! Want … Continue reading

Posted in crafting, EVE Online, MMO design | 8 Comments

EVE: World domination, one BPO at a time

Over the weekend I picked up an Antimatter L blueprint original (BPO) that has 30 material efficiency and 20 production efficiency for 10 million ISK. The plan is to not only make my own ammo for my Rohk, but to … Continue reading

Posted in crafting, EVE Online | 16 Comments

Darkfall: The only option

To continue the blog merger, I’ll pick up where I left off on the reset topic and how it applies to Darkfall. It’s true that a character reset would cut millions of players from WoW, or thousands off games like … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design | 8 Comments

Is Darkfall vaporware, again?

With most MMOs you have to deal with a lot of hype pre-release. Ideas looking amazing on paper, fans letting their imagination run wild on what could be, all of that. Is Darkfall the only MMO to ever repeat this … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 17 Comments

Dawntide: A little more time

I played a little more Dawntide (I can’t explain why, other than that I’m a sucker for sandboxes I guess), and while I still would not recommend it to most people, I have seen a few noteworthy things. The combat … Continue reading

Posted in beta, Combat Systems, crafting, MMO design, Random | 1 Comment

I need something explained to me

Why do you put out a PR release that anyone who has every played anything remotely resembling an MMO can immediately spot the major issue with? Discover new stuff to craft by experimenting? Hi in beta someone is going to … Continue reading

Posted in crafting, Mass Media, MMO design, Patch Notes, Random, Rant | 32 Comments

Darkfall: 2.0 update needs to come sooner than ‘soon’

Aventurine has been fairly active of late, releasing a good amount of info related to Darkfall 2.0, and I find myself buying into the hype. The things we know about 2.0 all sound great, and the core of DF is … Continue reading

Posted in crafting, Darkfall Online, MMO design | 3 Comments

Rift: Today and tomorrow

The release of the 1.3 update trailer seems like a pretty good time to give everyone here an update on my status with Rift, and the plans going forward. The 1.2 update, quite simply, killed 5 man dungeons for Inquisition. … Continue reading

Posted in crafting, Darkfall Online, Inquisition Clan, MMO design, Patch Notes, Rift | 19 Comments

Rift 1.2 patch: day after

One night into 1.2, here is the good, average, and bad. The good: The weekly crafting rift quest is well designed. The rifts themselves are new, look good, and are pretty damn easy (you can duo them at worst, most … Continue reading

Posted in crafting, Inquisition Clan, MMO design, Patch Notes, Rift | 17 Comments