Category Archives: Darkfall Online

Darkfall: Meditation thoughts + next patch

It would seem that I picked a great time to get back into Darkfall, as this update mentions a lot of rather exciting things, chief among them fixes to clan warfare and the expanding of the meditation (offline skilling) system. … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 5 Comments

Collision Detection revisited

Different games require different things, and something vital to one might be completely trivial to another. The goal of this post is to consider how important spot-on collision detection is to Darkfall, and to also touch on some other games … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Warhammer Online, World of Warcraft | 7 Comments

Darkfall: Northern Sea Fortress

Darkfall’s latest patch set the Sea Fortresses to go live in prime time rather than on a moving 22 hour schedule. The patch also made it so they go live daily, which might be a bug (the previous timer was … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | Comments Off on Darkfall: Northern Sea Fortress

Darkfall: Battle for Skogul

Mmmm, good MMO PvP, how I’ve missed you so. Not even Comcast’s wrath could keep me away last night, as Flying V (my alliance) laid siege to the hamlet of Skogul, owned by the ReVenge alliance. We brought around 40, … Continue reading

Posted in Darkfall Online, PvP | 10 Comments

Darkfall: Dying in a dungeon

Comcast attempt to fix our internet: round two, is set for tonight. /pray That aside, our connection was working well enough to actually allow me to play a bit of Darkfall without it being a total disaster, and thanks to … Continue reading

Posted in Darkfall Online | 1 Comment

Look but don’t touch

Watching a quality PvP video like this when your internet has ‘noise’ is kinda like cutting yourself just to see if you can still feel feelings. Thanks Comcast. Very nice vid ValRoth, especially for including the Vent and in-game sound.

Posted in Darkfall Online | 3 Comments

“It seems much easier to make interesting, sandbox PvP content then it is to maintain and create PvE treadmill content”

Every now and then you come across something shocking it’s just too hard to ignore. Today is one of those days. This is a comment from a post Keen made, waiting for WoW to embrace its PvP nature (pro-tip: HKO … Continue reading

Posted in Age of Conan, Aion, Combat Systems, Dark Age of Camelot, Darkfall Online, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Rant, Ultima Online, Warhammer Online, World of Warcraft | 39 Comments

Random thoughts or updates on not-so-random titles

Thanks to Comcast being… well Comcast, online gaming for the last week has been sporadic and rage-inducing. I mean nothing says “I’m having fun now” like lagging in League of Legends, where for some insane reason you can still see … Continue reading

Posted in beta, Blood Bowl, Civilization Series, Darkfall Online, League of Legends, Patch Notes, Random, Site update | 5 Comments

Quality Darkfall read

Not much to add to this, other than it’s nice to hear someone approach Darkfall appropriately, rather than wondering when the first ‘epic’ is going to drop and ragequiting because someone interacted with them in an MMO. Looking forward to … Continue reading

Posted in Darkfall Online, Mass Media | 10 Comments

Character grind

Darkfall has come a long way since launch in almost all areas. The PvE is much better (and in sync!), PvP balance is at a good level (it’s never going to be perfect, but can always improve), server and client … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, MMO design, PvP, Rant | 9 Comments