Category Archives: Darkfall Online

Darkfall Re-Launch

Tasos has clearly started trolling ForumFall. With his brief mention of Darkfall 2, new servers, and ‘future plans’, ForumFall has been working itself silly speculating and trying to figure it all out. He somewhat ruins the fun with this explanation, … Continue reading

Posted in beta, crafting, Darkfall Online, DDO, MMO design, Patch Notes | 19 Comments

PvP Hotspots

If you build it, they will come. With sharp objects. And the intent to murder. That’s how PvP in MMOs works, yet so many attempts to create PvP hotspots fail. Too often the approach is to design something that is … Continue reading

Posted in Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 16 Comments

Darkfall blog (no not this one!)

Aventurine has an official Darkfall blog up, and already it has some good content. Like with any blog, the real challenge is to keep the momentum going and survive long term, providing a steady stream of updates. This, a new … Continue reading

Posted in Blogroll, Darkfall Online, Mass Media | 4 Comments

Darkfall: First weekend back

I played a decent amount of Darkfall over the weekend, thought not as much as I had originally planned (damn you all-access League of Legends weekend!). I got myself situated with what’s been going on with Blood and our close … Continue reading

Posted in Darkfall Online, PvP | 2 Comments

Darkfall: Ice Dragon kill video

Hey look Darkfall ‘raiding’. To the alt-tab 1-2-1-4 machine! Oh and the reason the first attempt failed? They did not complete enough of those ‘new’ ‘daily’ quests the last ‘patch’ added, and the overall gearscore was too low. Hahaha. Edit: … Continue reading

Posted in Combat Systems, Darkfall Online | 36 Comments

30 minutes with Hellfreeze

I’ve only managed to log about 30 minutes or so into Darkfall since the expansion, but even in EuroGamer time I’ve seen some good things. With the upcoming weekend, I should have a much better report come Monday. The first … Continue reading

Posted in Darkfall Online, MMO design, Patch Notes | 9 Comments

What 6gigs really brings

A lot of funny things happen when a large number of people are waiting for 6gigs to download, especially when they have been waiting a good number of months to get it. It’s also interesting to watch the feeding frenzy … Continue reading

Posted in Darkfall Online, Patch Notes | 4 Comments

Tiny patch finally arrives for Darkfall.

It’s not much, really. I’d much rather pay $45 (or $90!) for a partial world revamp still using 2004-era midrange graphics that took 3ish years to develop, with the hopes that in another 3 (and another $90!), perhaps the rest … Continue reading

Posted in Darkfall Online, Patch Notes, World of Warcraft | 18 Comments

Milkfat and you

Expansion launch day in Darkfall = Return to Darkfall for me, and honestly, I’ve been itching to return. League of Legends is extremely fun, don’t get me wrong, but it’s just not an MMO, and that really is the style … Continue reading

Posted in Civilization Series, Darkfall Online, League of Legends, Patch Notes, Site update | 18 Comments

The value of the player behind the character

My writing style at times makes for perfect troll food/bait, generally much to my entertainment. That said, it’s always surprising when non-trolls bite as well, missing the entire point of a post to go after the bait like the trolls … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Inquisition Clan, League of Legends, MMO design, World of Warcraft | 25 Comments