Category Archives: Darkfall Online

This. Is. Darkfall!

No matter how I write this post it won’t do justice to what happened last night. Last night was, without a doubt, the most fun I’ve had in an MMO in a long, long time. And not only was it … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, PvP | 20 Comments

Anyone playing Mortal Online?

Mortal Online went live today, and while I don’t have plans to play it, I’m certainly interested in seeing how it goes  and what players think. Has anyone seen any good posts about how launch is going or some early … Continue reading

Posted in Darkfall Online, Random, Warhammer Online, World of Warcraft | 6 Comments

You can’t just DDO LoTRO

Rumor has it something happened with Lord of the Rings Online that sparked some discussion? But before that, this is one the better recent DarkFall videos (really picks up at 30sec), be sure to check it out. Anyway, putting aside … Continue reading

Posted in Darkfall Online, DDO, Lord of the Rings Online, MMO design | 22 Comments

Sounds like DarkFall is shutting down

I mean look, it was a good run, but you can’t exact something like this to survive long-term when all anyone wants is to log in, trip over an epic, and get an achievement for it. At least they are … Continue reading

Posted in Darkfall Online | 16 Comments

It’s 3v1, we got this!

Getting better at PvP in Darkfall is usually a rather costly process, but its one everyone who really wants to improve goes through. It’s easy to go out with a veteran group to PvP and get good results (you kill … Continue reading

Posted in Combat Systems, Darkfall Online, PvP, Uncategorized | 3 Comments

Darkfall free trial is here

For all of you too cheap to spend a buck before, the Darkfall trial is now free. Timing of this is a bit odd I must say, given that there is a patch coming later this week (hopefully) and an … Continue reading

Posted in Darkfall Online | 15 Comments

MMO Basics: Making the ‘work’ parts enjoyable.

Over the weekend in DarkFall I purchased a large amount of iron ingots and q1 hearts to finally get my bloodcrafting skill to 60+, which allows me to make bloodcrafted plate chests and helms. Now in addition to the skill … Continue reading

Posted in Combat Systems, Darkfall Online, Fallout 3, MMO design, SW:TOR, World of Warcraft | 11 Comments

MMO: It’s not a game

First, it must be really fun to be this good at DarkFall. Quality stuff as always Umberto. Oh and don’t mind the creepy girl right at the beginning, this is an actual DF PvP vid of high quality. Personal jealousy … Continue reading

Posted in Combat Systems, Darkfall Online, Mass Media, MMO design, PvP, Rant, RMT, SW:TOR, Uncategorized | 25 Comments

Character progression: Why SW:TOR is DOA

The style and impact of character progression is an issue that every MMO must consider, and it’s an issue that far too often is misunderstood by many players (and devs for that matter). The concept of ‘the grind’ is heavily … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, SW:TOR, Uncategorized, World of Warcraft | 14 Comments

Just another DarkFall weekend

For a ‘dead’ PvP area, Ruby sure does see a lot of action. From getting attacked while farming, attacking others already farming, and solo and group raids on Ghana, it’s tough to go for an extended amount of time without … Continue reading

Posted in Combat Systems, Darkfall Online, PvP, Uncategorized | 2 Comments