Category Archives: Darkfall Online

A closer look at what wildlife brings

You learn a lot of things about a game when you stop min/max playing 24/7 and occasionally log in just to have some fun. I know, blasphemy, but it happens, and now that my DarkFall character is ‘good enough’ for … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design | 4 Comments

It’s the holidays, go out and gank someone!

What you can learn about DarkFall from this holiday image from Aventurine: 1: Two people are fighting, three are combat looting, and one is standing around being ‘kind of a big deal’. The best geared guy is doing the least. … Continue reading

Posted in Darkfall Online, Random, Site update | 2 Comments

Community Publisher update #2

Holiday break time, which likely means no blog posting for a few days (unless someone calls DF crap, because then I’ll have to throw up a post showing how I’m genetically superior to them and that their opinion is completely … Continue reading

Posted in Darkfall Online, Site update | 14 Comments

300k subscriptions to fail, 50k to profit.

Much like Tobold’s knowledge of MMO blogging history (Lum invented it, if you did not know…), his understanding of business success also seems to be a little off. Actually I’m going to go out and say the above-linked post is … Continue reading

Posted in Aion, Darkfall Online, EVE Online, Rant | 63 Comments

Failure post is fail

This post by Lum is a little funny. Funny given the source, and funny given the ideas within. It’s also funny because in parts it’s more or less a time capsule of, oh, 5-10 years ago? I won’t bore you … Continue reading

Posted in Aion, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, Rant, Ultima Online | 122 Comments

Keep your shiny, I’ll stick with my rules.

It would seem that a ‘silly’ argument sure provides a lot of discussion, so after half a dozen posts and hundreds of comments, what exactly have we learned from last Fridays Blog War™? For starters, the very fact that we … Continue reading

Posted in Blogroll, Darkfall Online, MMO design, Rant, World of Warcraft | 21 Comments

What I REALLY meant to say regarding content.

It’s funny that in the wall of text below, I never actually got to what I originally meant with my line of “DF has had more content added in a year than WoW has in 5”. The straw man Tobold … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, PvP, Rant, World of Warcraft | 52 Comments

You call THAT content?

Now this might be a first; Tobold starting Friday Blog Wars? Who is this guy, and where has the real Tobold/Gevlon gone? The funny thing about all of this is we are going by ‘numerical’ measure of content, as if … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, PvP, Rant, World of Warcraft | 66 Comments

Initial overview of DarkFall’s Specialization system.

At some point in development, DarkFall lost its skill cap and players were allowed to train every available skill to 100 without any penalties. It’s not clear when the cap disappeared, or exactly why, but it’s gone and not coming … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design | 17 Comments

Amazing DarkFall Promo Video of Astonishing Wonder

Now normally my super secret plan to get rich from this blog by pimping DarkFall is super secret, but since I feel like getting a soda at lunch today, go watch this video and then buy DarkFall through the link … Continue reading

Posted in Darkfall Online, Mass Media, Random, Site update | 17 Comments