Category Archives: EVE Online

Dynamic layers

This blog would be a lot more interesting if I could write about our current plans and immediate impacts of our current situation in EVE, but EVE being what it is, I can’t. Hopefully the delayed drip won’t result in … Continue reading

Posted in Combat Systems, crafting, EVE Online, Guild Wars, MMO design, PvP | 6 Comments

EVE: Red Dawn, Red Midday, Red G’night

One of the ‘secret’ Ops that I’ve alluded to here before has finally come to fruition, and I can now finally blog about it. As most WH Corps/Alliances do, HAHA has been sending pilots out to scout other holes and … Continue reading

Posted in EVE Online, Inquisition Clan, PvP | 9 Comments

Good start to a Monday

I should (assuming I can finish it) have a good long post about EVE that actually involves EVE happenings (and dead capital ships), but until then, I highly recommend everyone go read this Reddit thread. Might be the most entertaining … Continue reading

Posted in EVE Online | 4 Comments

EVE: Accurate mass media coverage of a sandbox, hell freezing over, etc

Dear Eurogamer: This is how you cover a sandbox. You have to actually have someone play it, and then play it with at least the attempt to understand it. Good job by Tyler on the article, and credit to PCGamer for … Continue reading

Posted in EVE Online, Mass Media | 4 Comments

EVE: Hollywood Boulevard

While ‘doing stuff’ in WH space, my cov-ops just happened to pop into J105934. Yes, that J105934. One of the major advantages of not only playing on a single shard, but also playing a game where player history truly matters, … Continue reading

Posted in EVE Online | 3 Comments

Everyone’s an expert

Dev hatred/worship is fairly common in gaming, and perhaps more-so in the MMO space due to the continual nature of the genre. Many players believe the devs are idiots/geniuses, either always screwing the game up or always having the right … Continue reading

Posted in EVE Online, League of Legends, MMO design, Random | 5 Comments

EVE: Holding pattern update

As things heat up in null-sec (Delve War), things in our WH have cooled a bit. Or more accurately, we are in a bit of a holding pattern as ‘secret plans’ cook. This, combined with DayZ fever spreading and LoL … Continue reading

Posted in EVE Online | 14 Comments

EVE Alliance Tournament 10: Balance on display

EVE’s Alliance Tourney 10 (AT10) started last weekend, and I was able to watch a good amount of it. Overall the production value was pretty damn high, and the matches were interesting and explained well. The downtime is somewhat lengthy … Continue reading

Posted in EVE Online, MMO design, PvP | 12 Comments

Day-one mastery

Keen has a nice post about why he is finding current-day MMOs lacking, especially in immersion. I think what Keen writes is something many (most?) MMO players feel, whether they actually know it or not. A major issue with MMOs … Continue reading

Posted in Asheron's Call, beta, EQ2, EVE Online, Guild Wars, Inquisition Clan, MMO design, Ultima Online, World of Warcraft | 10 Comments

Out-voted

A box-only game is successful if people buy the box. How they feel about what’s inside the box after the sale is only important if you intend to start or maintain a franchise. If this is a one-off game, whether … Continue reading

Posted in EVE Online, League of Legends, Lord of the Rings Online, MMO design, Random, Rant, RMT, World of Warcraft | 24 Comments