Category Archives: EVE Online

Small fish in a big pond

Assuming he sticks with the game, Gevlon will likely have a very different take on this post in three months than he does now. You’re not in Azeroth anymore buddy, and while EVE certainly has its fair share of weaker … Continue reading

Posted in EVE Online, Guild Wars | 15 Comments

GW2: The best epeen measuring stick yet?

The more I think about it, the more I like the server ‘matchmaking/ELO’ aspect that Guild Wars 2 has announced. Instead of just coordinating what server your guild is going to be playing on, larger communities can now do this. … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Guild Wars, MMO design, PvP | 9 Comments

GW2 WvWvW – The new Alterac Valley!

This looks familiar. Three-way Alterac Valley that persists for two weeks, with an ELO system and DAoC relics/keeps. Not that the above is bad. God knows we have seen far worse attempts at MMO PvP (Hi WAR/AoC/Aion). Maxing out at … Continue reading

Posted in Age of Conan, beta, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, Guild Wars, MMO design, PvP, Warhammer Online, World of Warcraft | 37 Comments

EVE: Scanning down options

One of the defining and critical features of a sandbox MMO is options. Options are different than layers in that options don’t fade or get replaced by “the next thing”. You ‘finish’ layers. You can’t ‘finish’ options. EVE has a … Continue reading

Posted in EVE Online, Inquisition Clan, MMO design | 18 Comments

EVE: 1400 in local, no big deal

Great battle report, and good example of TiDi in EVE. I’ll keep hammering the lag point until every last person understands what’s technically possible, and why MMOs with servers the size of a game from 97 are doing it wrong. I … Continue reading

Posted in EVE Online, MMO design, Rant | 18 Comments

EVE: Trailer, Corp update

Good new trailer for EVE. Even better are the comments in that Massively article, clearly showing how so many ‘MMO’ gamers just don’t get an MMO like EVE. Expecting the PvE missions to be ‘impact’ content, the old “you get … Continue reading

Posted in EVE Online, Inquisition Clan, Mass Media | 10 Comments

EVE: It’s someones story

Quick point about the EVE story post from yesterday: whether the story is true or not is not all that important. What is important is that it’s POSSIBLE in EVE. Maybe this guy did what he says he did. Maybe … Continue reading

Posted in EVE Online, MMO design | 29 Comments

EVE: Just your average MMO story

I don’t have much to add to this that has not been written either in the post itself, or in the comments. I’ll just point out that in the MMO genre, there exists only one game where such a story … Continue reading

Posted in EVE Online, Mass Media | 11 Comments

EVE: I’m in your wormhole, stealing your Sleepers

As I logged in last night, a few Corp members had already scanned down a wormhole (C2) that happened to contain 11 POSs(!) and a large number of sleeper sites. Not wanting to miss out on the fun, I hopped … Continue reading

Posted in EVE Online, Inquisition Clan, MMO design | 16 Comments

What’s a man to a king, what’s a king to a god, what’s a god to a non-believer?

My post about the 1% in F2P games did not finish my thoughts on that topic completely, and hopefully in this post I can bring all of this around and wrap it up (not likely). The predatory nature of the … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, Rant, RMT, World of Warcraft | 25 Comments