Category Archives: Guild Wars

Darkfall: Beta blues

Darkfall Delay; part 72,343. First off, massive points for announcing the delay minutes before you are set to go live. There is trolling, and then there is AV. Just next level stuff that gets forumfall to exactly where it needs … Continue reading

Posted in Allods Online, beta, Darkfall Online, EQ2, Guild Wars, Inquisition Clan, Lord of the Rings Online, RMT, SW:TOR, World of Warcraft | 2 Comments

Occupy Endgame

Yesterday’s post about repeatable content had a side conversation in the comments about the % of players who use ‘end-game’ content, be it raiding or PvP, in a themepark. That topic then begs the question: what about all those who … Continue reading

Posted in Guild Wars, MMO design, World of Warcraft | 27 Comments

The best MMO content = the best MMO content

The measure of success when it comes to MMO content is surprisingly simple IMO (the longer the content holds your attention, the better), yet rarely mentioned much less accounted for directly. Both players and developers talk endlessly about many aspects … Continue reading

Posted in EVE Online, Guild Wars, MMO design, Rift, SW:TOR, World of Warcraft | 34 Comments

The first rule of MMO club: You must continue to attend MMO club

Some good comments from my last two posts, so thanks to everyone who contributed. Amazing what writing a less-than-clear post or two does. (File that under blogger pro-tips kids). Rather than try to re-explain what I was trying to get … Continue reading

Posted in Guild Wars, MMO design, Rift, SW:TOR | 35 Comments

How to look senile (FBW Thursday edition)

Former MMO blogger Tobold is having a rough year. First his EVE prediction is set to be confirmed as idiotic in just over a month, the industry has nothing for him to play and banished him back to the tabletop, … Continue reading

Posted in Age of Conan, Aion, Blogroll, Darkfall Online, EVE Online, Guild Wars, Lord of the Rings Online, Rant, Rift, SW:TOR, World of Warcraft | 10 Comments

Painting the house

There are some people who play the content they enjoy without thought of the rewards; they are mostly not MMO players. – Zubon GW2 critical flaw stated well. I think it’s also important to remind everyone that MMOs are typically … Continue reading

Posted in EVE Online, Guild Wars, League of Legends, MMO design, Rant, World of Warcraft | 31 Comments

WAR’s RvR or GW2’s WvW?

Better PvP experience: WAR’s RvR near release, or GW2’s WvW? Instinctively I wanted to say GW2, because lulz WAR, but I spent a hell of a lot more time in WAR’s RvR than I did in GW2’s WvW. The same … Continue reading

Posted in Guild Wars, RvR, Warhammer Online | 19 Comments

GW2 reaches Lineage 1 level of success for a quarter. Grats Anet!

NCSoft reported their quarterly earnings. The biggest surprise? Lineage 1 and Guild Wars 2 are pretty close in overall sales. Of course that’s not totally fair, seeing as how GW2 just came out, uses the B2P model, and had a … Continue reading

Posted in Guild Wars, Mass Media, Rant | 24 Comments

The good times will return

As we draw closer to the release of DF:UW (which, considering AV just made DF1 free, indicates it might actually happen on Nov 20th?), the launch brings up an interesting question that has often been alluded to on blogs and … Continue reading

Posted in beta, Darkfall Online, EVE Online, Guild Wars, Inquisition Clan, MMO design, PvP, World of Warcraft | 6 Comments

Ultima Online dynamic content in alpha

Another fun read about the early days of UO. I could read one of these every day forever. Funny that UO in alpha had more dynamic content than the, um, ‘mass market’ MMOs of today. Strange lack of dynamic centaurs … Continue reading

Posted in Guild Wars, MMO design, Ultima Online | 2 Comments