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Meta
Category Archives: MMO design
Pathfinder Online: Everything but the game is looking awesome!
I was recently talking to a friend about Pathfinder Online, with the gist of the conversation being that I love everything about the game on paper, from the design docs to what the devs have said, but actually seeing it … Continue reading
Posted in beta, Combat Systems, crafting, EVE Online, MMO design, Pathfinder Online
12 Comments
Please exit to your left, the ride has now ended
So this post happened, along with 40+ comments. Give it all a read. Easy multiple choice question time: When you run out of ‘stuff to do’ in a game, what do you normally do? A: Keep playing/paying for the lulz … Continue reading
Posted in League of Legends, MMO design, Rant, World of Warcraft
24 Comments
Darkfall: Unholy Wars going F2P and other problems sink it
Darkfall and I have had an interesting history (the fact that I heard about the first game from Tobold entertains me to this day), and unfortunately I think this post marks the final chapter. The game is going in multiple … Continue reading
Posted in Darkfall Online, MMO design, RMT
45 Comments
Big boy toys
It wasn’t THAT long ago when video games were considered a kid’s toy. Now when someone asks me when I’m going to stop playing ‘games’, I tell them hopefully the afterlife has solid broadband. Given the above, it makes sense … Continue reading
Posted in MMO design, Random, RMT, Star Citizen
3 Comments
Could Kickstarter have made World of Darkness possible?
This World of Darkness article is sort of a good read. I say sort of because how many times have we read an MMO story about managers asking for one unconnected feature after another, code being reworked, and a game … Continue reading
Posted in Kickstarter, MMO design, Random
13 Comments
Double cheese weekends
Quick one for today, which I think is going to build towards a more substantial post: is anyone else highly bothered by an MMO doing “double XP/loot/whatever” weekends? I think I’m primarily bothered by it because such events bring “this … Continue reading
Posted in Darkfall Online, MMO design, Random
10 Comments
A fresh start, or a kick out the door?
When do you wipe an MMO? That question has been floating around Darkfall for a few days now, sparked by the massive dupe-fest that required a 5 day rollback, but grounded in the fact that the game has had major … Continue reading
Posted in Darkfall Online, MMO design
8 Comments
ESO: If you have played one zone, you have played them all
If you have played one ESO zone, you have played them all. I think the above is the best way to sum up my feelings as of right now for ESO. It’s so simple, and yet I’m having trouble fully … Continue reading
Posted in MMO design, Rift, The Elder Scrolls Online
30 Comments
DF:UW – Sacrificing the game at the altar of false choice
I’ve hinted at this before, but now AV has made their plans for revamping the ‘class’ system in DF:UW public, and rather than post this to the limited audience of Forumfall, I’d rather it get more exposure here on this … Continue reading
Posted in Combat Systems, Darkfall Online, EVE Online, MMO design
9 Comments
EVE: Player control vs game restrictions
Quick follow up to yesterday’s post. First, getting over the social hurdle in EVE (getting into a Corp) is not harder than in other MMOs. A new character won’t get into a top-tier raiding guild, just like a new pilot … Continue reading
Posted in EVE Online, MMO design
15 Comments