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Category Archives: MMO design
MMO Future: Understanding old memories
Almost all of the original MMOs worked. UO, EQ1, AC1, DAoC; all of those games had solid populations and growth in their prime. In contrast, most of the recent MMOs (AoC, WAR, LotR, SW:TOR, Aion, Rift, etc) have not. Either … Continue reading
MMO Future: Suits and timebombs
A lot of good back and forth dialog happened yesterday, which you should go read if you haven’t. Thanks go out to Brian (Psychochild) Green for putting up more of a fight than the hotbar salesmen from SW:TOR. I’d like … Continue reading
Posted in EQNext, EVE Online, Kickstarter, MMO design, Rant, RMT, SW:TOR, The Elder Scrolls Online, World of Warcraft
77 Comments
People of F2P MMOs
Nope. First, can we stop linking to that 2011 LotRO announcement of how great it’s doing? Please link to the 2013 “still doing great” announcement. Same goes for DDO. Last I heard, Turbine was releasing a response to in-game protests … Continue reading
Posted in DDO, Lord of the Rings Online, MMO design, Rant, RMT
38 Comments
MMO future: Social baseline
At the time of its release, WoW was criticized for not bringing much to the MMO genre, and simply being a refined EverQuest. Refining someone else’s idea was, after all, how Blizzard made a name for themselves originally. In 2004, … Continue reading
Posted in EVE Online, MMO design, World of Warcraft
26 Comments
Rift closing in China, Death accountability.
Things are not looking so hot over in Rift-land, including the upcoming closing of Rift China. The mighty MMO 3.0 seems to be falling, and falling fast. I can’t do a real comprehensive “why” analysis because I’ve not played the … Continue reading
Posted in Darkfall Online, EQ2, MMO design, PvP, Rift, SW:TOR, World of Warcraft
16 Comments
DF:UW – Dungeons, not instances
Dungeons in Ultima Online were much different than instances in WoW. In UO, you went into a dungeon to farm for however long you wanted (or until PvP showed up), while in WoW an instance is ‘run’ from point A … Continue reading
Posted in Combat Systems, Darkfall Online, MMO design, PvP
8 Comments
Today’s Kool-Aid flavor is grape. Grape and failure
A lot of funny stuff is happening in this post over at TAGN, please go check it out. My only major complaint is that Wilhelm was light on the actual insults. I’m going to try and correct that here. I … Continue reading
The cure for F2P disease is quality
In the comments section from yesterday’s post, Rohirrim raised the issue that with so many failed MMOs being demoted to the F2P minor leagues, gamers today might be weary of jumping on a new game that is sub-based for fear … Continue reading
Shocking news; F2P is dead
Well that didn’t last long, huh? Wish someone had called F2P a fad, that would have been pretty insightful of them. Am I happy that the F2P plague is dying? Of course. Will F2P still exist in some capacity? Yes. … Continue reading
Posted in EQ2, League of Legends, Mass Media, MMO design, Rant, RMT, SW:TOR, The Elder Scrolls Online, World of Warcraft
61 Comments
WildStar – I can’t say it sucks, yet
TAGN beat me to posting about the WildStar PLEX plan. /agree It works in EVE because EVE has a balanced economy. WildStar being a themepark, it won’t (feel free to bookmark this and come back 6 months into release and … Continue reading
Posted in EQNext, EVE Online, Guild Wars, MMO design, Rant, SW:TOR
8 Comments