Category Archives: MMO design

Breaking down Mark Jocob’s WAR update

Mark Jacobs gave the WAR community an update on Mythic’s future plans for Warhammer, specifically the continued focus on making open RvR WARs absolute main attraction. It encouraging to know Mythic recognizes what separates WAR from other MMOs, and will … Continue reading

Posted in MMO design, Warhammer Online | 3 Comments

MMOs go through an awkward teenager phase too.

It dawned on me this weekend that MMO games suck for a while, and then find their spots and excel. Duh, I know, and it’s not exactly like this is the first time I’ve thought about this, but recent expansions … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 9 Comments

Warhammer’s major problem, the players.

Warhammer is plagued by some rather terrible flaws, flaws that should have been tested in beta. The flaws have nothing to do with coding errors or graphical problems, but rather center around player actions and motivation. Warhammer Online’s biggest problem … Continue reading

Posted in MMO design, Rant, RvR, Warhammer Online, World of Warcraft | 48 Comments

MMO natural selection, and what it means to your game.

In the most recent SUWT podcast (always good stuff btw), the crew got off on a tangent when talking about the cultural differences between players of EVE Online and WoW. EVE players embrace scams, trickery, underhandedness, and generally resent any … Continue reading

Posted in Console Gaming, EVE Online, MMO design, Podcast, Rant, Warhammer Online, World of Warcraft | 27 Comments

Tales from the MMO bandwagon

MMOG Nation today has a post with some pre and post WAR launch reactions, which as expected go from unrealistic hype to ‘worst game eva’ faster than Usain Bolt. It’s entertaining to watch, but nothing new for an MMO launch. … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, PvP, Rant, Ultima Online, Warhammer Online, World of Warcraft | 16 Comments

iPhone MMO, Field Runners, and a slow Friday.

Slow Friday for anyone? It’s rainy here in MA, and its 3 hours before the work week is done and the weekend begins. The lethargy is so bad I can’t even come up with a blog post today… I mean … Continue reading

Posted in MMO design, Mythos, Random | 8 Comments

Breaking down the renown gain issue a bit more.

Sid67 has a good post breaking down my previous issue with renown ranks, and how my DoK will need to focus more on scenarios in order to catch his renown ranks up with his actual rank. When I wrote my … Continue reading

Posted in MMO design, RvR, Warhammer Online | 3 Comments

Epic siege battle, PQ madness, and all the goodness that is WAR.

Logged in last night at around 6pm with Aria, hoping to get some Dark Elf chapter 11 quests done, and perhaps have some better luck with PQs. The night before we had two full groups, but ran into a bugged … Continue reading

Posted in Combat Systems, MMO design, RvR, Warhammer Online | 7 Comments

How important are levels in our MMOs?

I want to talk today about the idea of levels in MMOs, and whether their time has come and gone. Many people argue Warhammer Online would be a far superior game without levels, and we have seen similar arguments made … Continue reading

Posted in EQ2, EVE Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 31 Comments

Server transfer, tons of RvR, and the eventual war.

To anyone who is playing Warhammer Online on a low population server, Mythic owes you an apology. You are not playing the same game everyone else is, but rather an empty husk of something really great. Any server with below … Continue reading

Posted in MMO design, RvR, Warhammer Online | 15 Comments