Category Archives: MMO design

Lum and I share a moment…

During a bit of random internet wandering, clicking from one site to another, I stumbled upon an old post made by Scott Jennings (aka Lum the Mad) that is eerily similar to my very first blog post. Granted, his piece … Continue reading

Posted in EVE Online, MMO design, Ultima Online, World of Warcraft | 4 Comments

Quest vacuum

Having finally gotten a good chunk of time to play LoTRO, it was time to take a trip back to Evendim and continue our adventures there. Previously we had completed a few of the lower level quests, but left the … Continue reading

Posted in Lord of the Rings Online, MMO design, World of Warcraft | Comments Off on Quest vacuum

User generated content; more DoTA less TD please.

PotShot today wrote a nice long piece about user generated content in MMOs. He ponders why it’s not an idea used more often in today’s MMOs, as well as suggesting a game should be build with the tools to support … Continue reading

Posted in MMO design, Ultima Online | Comments Off on User generated content; more DoTA less TD please.

Weekend Update.

Finally a normal weekend, meaning a decent amount of time spent gaming. Along with EVE Online and LoTRO, a buddy brought over his Xbox 360 and we played some Gears of War and Blitz, The League. Gears is a great … Continue reading

Posted in Console Gaming, EVE Online, Lord of the Rings Online, MMO design | 3 Comments

The scope of EVE Online

The scope of EVE Online continues to impress me. Last night I finally finished training my ‘Destroyer’ skill, letting me finally pilot destroyers. Granted I still can’t afford one, let alone outfit it, but it was nice to finally be … Continue reading

Posted in EVE Online, MMO design | 5 Comments

Live free or perma-die… but not so hard.

The idea of perma-death has been around for as long as MMOs have. It’s one of those ‘hot button’ issues that always polarizes fans and leads to long forum threads discussing its merits. This is not a forum, but here … Continue reading

Posted in MMO design, Perma-death | 7 Comments

Killing ten rat tails of world saving.

Quick note: Living near Boston, it’s amazing seeing all the people chasing the Celtics bandwagon now. Sitting here in my cube, it’s taking all my self restraint not to get up and choke the damn pinkhats talking basketball, pretending to … Continue reading

Posted in Lord of the Rings Online, MMO design, Random | Comments Off on Killing ten rat tails of world saving.

Warhammer will kill World of Warcraft!

The latest Virgin Worlds podcast was part 2 of a top ten MMOs of the future series. While the entire podcast is very entertaining, it was not a huge surprise that Warhammer Online was the groups #1 game. That said … Continue reading

Posted in Dark Age of Camelot, MMO design, Warhammer Online, World of Warcraft | 3 Comments

UO in Space.

After a re-roll over the weekend, and a much better understanding of the basic concepts, I had a very enjoyable time with EVE Online the last few days. In a lot of ways, it reminds me of the early days … Continue reading

Posted in EVE Online, MMO design, Ultima Online, World of Warcraft | 5 Comments

A ‘World First’ to remember.

The idea of a world first has been around long before MMOs. Humans in general strive to be the first or best at something, be it sports, exploration, science, or even something abstract like making the worlds largest rubber band … Continue reading

Posted in EVE Online, MMO design, World of Warcraft | Comments Off on A ‘World First’ to remember.