Category Archives: Rift

Rift: Grim Harvest world event was AWESOME!

This is why I love world events. It’s not for the loot, it’s not for the lore, and it’s not for the gameplay. No no. It’s for the forum rage. And Rift delivered beyond anything short of League of Legends … Continue reading

Posted in MMO design, Rift | 26 Comments

Rift: Soul system working as intended

Quick Rift observation for today, and next week I’ll wrap up the PvE Sandbox MMO series (which, btw, I think has gone really well, so thanks everyone for the feedback so far). Last night we ran expert Iron Tombs again, … Continue reading

Posted in Combat Systems, Inquisition Clan, MMO design, Rift | 15 Comments

Single Serving Friends

I wasn’t going to make a post about this, but then the ancient relic known as Blogger ate yet another of my comments, and well, here we are. Tobold first had a post about how the cross-server dungeon finder is … Continue reading

Posted in Inquisition Clan, MMO design, Rant, Rift, World of Warcraft | 26 Comments

Burnouts Anonymous

Quick break from the PvE Sandbox series to make an observation about Rift, but no worries (you were worried, I could tell), another post in that series is coming soon. Over a month in and I’m still having a ton … Continue reading

Posted in Dark Age of Camelot, Darkfall Online, EQ2, EVE Online, Fallen Earth, Lord of the Rings Online, MMO design, Rant, Rift, Ultima Online, Warhammer Online, World of Warcraft | 27 Comments

Shades of blue

Back then I was on the ‘red’ side, now I’m firmly on the ‘blue’ side. Guess the player along with the game evolves. Wise words from a wise man, minus the grammar fail on the original. The first part of … Continue reading

Posted in Darkfall Online, EVE Online, Inquisition Clan, MMO design, Rift, Ultima Online, World of Warcraft | 13 Comments

Rift: Expert Dungeons, round one

Inquisition has started running Expert dungeons in Rift, and so far the experience has been pretty damn enjoyable. The advancement pace is certainly much faster than 2004 WoW raiding, where I believe we spent about a week semi-pug-raid wiping on … Continue reading

Posted in Combat Systems, Inquisition Clan, Rift | 3 Comments

Patching like its 1999

I appreciate the rapid pace of patching. It’s impressive, even by “first month of a new MMO” standards. And as we saw with 1.1, the updates are not all just bug fixes but actual content additions. Major bonus points for … Continue reading

Posted in Asheron's Call, EQ2, EVE Online, MMO design, Patch Notes, Rift, World of Warcraft | 7 Comments

I should get hacked more often

Remember this little encounter? It seems Trion thinks that ‘delayed’ response is worth 30 days of game time AND all of the weapon boost tokens you could receive from various pre-order deals. Just another day in a clone themepark. Basically. … Continue reading

Posted in Rift, Site update | 24 Comments

Rift: World event quick hit

The first Rift live event kicked off yesterday (along with the 1.1 patch), and for day-one of a major patch things were very smooth. Patching was quick, the servers stayed up, and no major bugs were introduced. The event itself, … Continue reading

Posted in Inquisition Clan, Rift | 1 Comment

The apples taste like oranges

I was in Stillmoor finishing up some quests when a raid-level quest opened up. About 30 minutes or so later, someone was advertising in zone-chat that they are putting together a raid for the quest. I sign up, and in … Continue reading

Posted in MMO design, Rant, Rift, World of Warcraft | 24 Comments