Category Archives: SW:TOR

Single server time, soon?

My Raptr name is Syncaine. Feel free to buddy me. That is all… for now. Is technology ever going to get to the point where we no longer need shards for an MMO? If yes, will design shift to accommodate … Continue reading

Posted in Blogroll, MMO design, Random, SW:TOR | 15 Comments

SW:sRPG is really shaping up!

I’m sure by now many of you have read this glowing preview of SW:sRPG. If not, clicky and come back. While I’m not surprised that SW is WoW with the SW IP, this is something people have been denying for … Continue reading

Posted in Rant, SW:TOR | 23 Comments

Can you spot the fail?

The picture. My guess? Jedi get cut from SW:sRPG right before launch, with promises to add them ‘soon’, and then Darth Vader gets removed 6 months in because he was causing too much lag. Lightsabers get reworked every month, each … Continue reading

Posted in Rant, SW:TOR, Warhammer Online | 9 Comments

PAX thoughts: Future of MMOs panel

My favorite panel from PAX was a MMORPG.com-hosted discussion attended by a number of high-profile MMO devs (Massively has the breakdown). It was a good, open talk on various MMO topics, and while some PR-speak was uttered, overall the devs … Continue reading

Posted in Guild Wars, Mass Media, MMO design, Rift, SW:TOR, Ultima Online, World of Warcraft | 4 Comments

I’m new here, want to hear my awesome idea?

I’m sure you have seen this a few times, a new blogger is all hyped up and ready to change the world, and they enthusiastically posts about things that have not only been covered hundreds of times, but items that … Continue reading

Posted in Mass Media, MMO design, Rant, SW:TOR | 16 Comments

PAX East is almost here

PAX East starts Friday! I’m really looking forward to the whole event for various reasons. First and foremost is to see titles like GW2 and SW:TOR live, along with whatever else is on display. As I plan to attend all … Continue reading

Posted in Guild Wars, Mass Media, Random, Site update, SW:TOR | 8 Comments

Rift Beta 6: That old WoW feeling

Rift beta 6 starts this weekend, and I’m actually looking forward to it even more than beta 5 (in part because I’ve learned they don’t wipe character, so Aria and I will actually get to see the 15+ish game, including … Continue reading

Posted in beta, EQ2, Lord of the Rings Online, MMO design, PvP, Rift, SW:TOR, World of Warcraft | 26 Comments

MMOs being niche, the non-issue?

What hasn’t been conquered, still, is making alternate worlds accessible enough to broad audiences. Raph Koster over at his blog. I’d ask if this is really a problem that needs solving. I think this is one of the unfortunate side … Continue reading

Posted in Asheron's Call, Darkfall Online, EQ2, EVE Online, Guild Wars, MMO design, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

WAR, SW:TOR, and the ‘death’ of the MMO genre

God, where to start with this debacle? My anger at WAR has actually increased since leaving the game, for a number of reasons. When I left the game I thought it had a good base and was just missing a … Continue reading

Posted in Dark Age of Camelot, EQ2, Mass Media, MMO design, Perma-death, PvP, Rant, SW:TOR, Warhammer Online, World of Warcraft | 35 Comments

MMO Basics: Making the ‘work’ parts enjoyable.

Over the weekend in DarkFall I purchased a large amount of iron ingots and q1 hearts to finally get my bloodcrafting skill to 60+, which allows me to make bloodcrafted plate chests and helms. Now in addition to the skill … Continue reading

Posted in Combat Systems, Darkfall Online, Fallout 3, MMO design, SW:TOR, World of Warcraft | 11 Comments