Category Archives: Warhammer Online

Storms, tourist, and failure: The MMO market

2009 is not 2004, yet after reading this post over at TAGN, it sure seems that way. Let’s define the environment WoW launched in first, because John’s recount seems to have forgotten a few minor details. 1) EQ2 launched just … Continue reading

Posted in Asheron's Call, Console Gaming, Dark Age of Camelot, EQ2, Lord of the Rings Online, MMO design, Rant, Ultima Online, Warhammer Online, World of Warcraft | 49 Comments

Tons of new WAR info!

Here Still reading it, thoughts later. Enjoy!

Posted in Warhammer Online | 1 Comment

MMO growth after release in the post-WoW market

Whenever you debate a topic concerning MMOs, it’s a safe bet someone is going to bring up EVE and show you a counter-example to whatever you are trying to say. Impact PvP does not work: EVE. Complex economies are impossible … Continue reading

Posted in Dark Age of Camelot, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

300k, has Mythic pulled a Failcom and Flagshipped WAR?

Remember back in the summer of 2008 we were all making WAR subscriber predictions, and we figured they would be in the range of 1-100 million, depending on how high your fanboy rating was? Everyone reasoned that if WoW can … Continue reading

Posted in Age of Conan, Dark Age of Camelot, EQ2, EVE Online, Lord of the Rings Online, Warhammer Online, World of Warcraft | 29 Comments

WAR 1.1.1 patch, fixing oRvR one step at a time.

Patch 1.1.1 is out today for Warhammer Online, with some short but potentially very sweet notes. Once a player hits rank 40, the focus of the game goes (as intended) straight to the RvR campaign, with the ultimate goal of … Continue reading

Posted in Patch Notes, RvR, Warhammer Online | 6 Comments

Why usually ‘kill ten rats’ sucks, and how AO nails it.

Lots of people hate kill ten rats. No I don’t mean the blog (it rocks), but that style of quest in an MMO, where some NPC with some minor issue sends you out to kill some number of enemies, only … Continue reading

Posted in Atlantica Online, Combat Systems, MMO design, Warhammer Online | 5 Comments

First take on the 1/29 announcement by Mythic.

It’s 1/29, and as expected Mythic has announced their plans for Warhammer Online. First good job on actually hitting the date as promised, something not all MMO developers have mastered yet. Second, it’s going to take a bit of time … Continue reading

Posted in Patch Notes, RvR, Warhammer Online | 8 Comments

Patch day in a F2P game, not all that fun.

Generally patch day for an MMO is a good thing. Usually patches bring fixes, changes, and new content. Patches are part of the justification for spending $15 or so a month for an MMO. So what happens when you patch … Continue reading

Posted in Atlantica Online, Patch Notes, RMT, Warhammer Online | 10 Comments

Slayers, Darkness Falls, and other ‘big news’ for Warhammer Online.

There is a lot of news and information concerning Warhammer Online right now, and I’m not quite sure what to comment on. Now that the ‘new game’ shine has worn off, I can’t help but think what WAR will be … Continue reading

Posted in MMO design, RvR, Warhammer Online | 7 Comments

Blogging meh, and should Mythic stop listening to you?

RL is kicking my ass lately, can’t exactly focus fully on a blog post. I’ve written about five different posts today, all which have been scrapped due to them not exactly saying much of anything. The one that came closest … Continue reading

Posted in beta, Site update, Warhammer Online | 11 Comments