Category Archives: Warhammer Online

DIKU defined, the old formula for an MMO.

Raph Koster has an amazing write-up of what defines a DIKU mud, and how some of the bigger MMOs (EQ, WoW) are direct descendents. My first limited experience with an MMO was Neverwinter Nights on AOL, and my first true … Continue reading

Posted in Asheron's Call, Combat Systems, Darkfall Online, EVE Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 3 Comments

A few more Atlantica Online design discussion points.

I want to follow up on my previous post about Atlantica Online and some of the good things it does, as there are indeed a few more systems I think are worth pointing out. I’m currently level 52 in AO, … Continue reading

Posted in Atlantica Online, MMO design, Warhammer Online, World of Warcraft | 18 Comments

Bashing some 40s: the role of scenarios in WAR.

With the holiday season over, things are getting back to normal with WAR, specifically meaning more CoW members are back online. While overall WAR is a great MMO, it’s very average when played solo for extended periods of time, so … Continue reading

Posted in Dark Age of Camelot, MMO design, PvP, RvR, Warhammer Online | 9 Comments

2009 Predictions

I thought I did a 2008 predictions post, but I guess not, so welcome to the first annual “throw darts at the board” Official 2009 MMO predictions. WoW: All players will burn through WotLK faster than they did TBC, increasing the … Continue reading

Posted in Age of Conan, EQ2, EVE Online, Lord of the Rings Online, RMT, Site update, Warhammer Online, World of Warcraft | 17 Comments

Darkness Falls in Warhammer, full map inside!

The idea of adding a Darkness Falls(DF)-like dungeon to Warhammer Online has been floating around since beta, and has even been hinted at by Mythic themselves. DF was a HUGE success in Dark Age of Camelot, and combined PvE and … Continue reading

Posted in Dark Age of Camelot, MMO design, RvR, Warhammer Online | 11 Comments

Boosting XP gain, why?

Mythic recently increased the overall leveling rate in WAR, and most players/blogs have openly called this a much needed change. I’m somewhat neutral about it concerning WAR in particular, as on the one hand the pace never bothered me, but … Continue reading

Posted in MMO design, Rant, Warhammer Online, World of Warcraft | 14 Comments

Some Monday thoughts on WAR and Monolith RvR

So many thoughts are going through my head right now. Overall I had a really, really great weekend with WAR, but on Monday some issue are nagging me. This is likely to jump around a bit, so sorry in advance … Continue reading

Posted in MMO design, Rant, RvR, Warhammer Online | 4 Comments

Bastion Stairs, take one.

Taking a break from T4 RvR, CoW and the Bloodsworn Alliance took a trip into Bastion Stairs (BS), the rank 30+ instanced dungeon. The basic setup is very similar to Mount Gunbad; three wings, three PQs with a final 6-man … Continue reading

Posted in Warhammer Online | 2 Comments

MMO patching

Warhammer Online has been patched a great deal since launch, above and beyond the typical patching of a new MMO, with everything from small ‘hot fixes’ to major content patches like 1.1a. It’s rare that a week goes by without … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 28 Comments

WAR Keep defense, not so useless.

It’s been a while since I’ve done a ‘battle report’ style post about Warhammer Online, but that does not mean the RvR has slowed. If anything, with all the recent patches, RvR has actually increased on Monolith to the point … Continue reading

Posted in RvR, Warhammer Online | 8 Comments