Category Archives: Warhammer Online

New Job

First day at a new job for me, working in IT for Brandeis University. Very happy to have the whole ‘involuntary vacation’ period over with. I should be able to keep up with posts here, either after work or during … Continue reading

Posted in Site update, Warhammer Online | 4 Comments

End-game explained.

Not sure if this is new, but I found it interesting and figured I would pass it along. This is from James of Mythic talking about the endgame. Enjoy! You lock down 2 pairings by capturing the fortress at the … Continue reading

Posted in Warhammer Online | 1 Comment

Some thoughts on the PQ feedback.

Reading over some forum posts about WAR and in particular reactions to Public Quests, it’s (not?) surprising how many people are just not picking up on how they work. As with any new feature in an MMO, there is bound … Continue reading

Posted in beta, MMO design, Warhammer Online | 5 Comments

Listen to me ramble!

Adam is back after… well a LONG time away, and has put together another quality podcast. Adam, Luper, and myself talk about a bunch of MMO goodness. Copy/paste incoming. Adam’s back with another show!  In this episode, Adam, Luper from … Continue reading

Posted in Age of Conan, DDO, EVE Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Podcast, Random, Vanguard, Warhammer Online, World of Warcraft | Comments Off on Listen to me ramble!

WAR-bits

Now that the major features of WAR have been covered, either here or on other blogs, I figured I would throw out some random bits. This is going to jump around , so let me know if anything needs more … Continue reading

Posted in beta, Warhammer Online | 2 Comments

Yea, what he said.

As is usually the case, Tobold writes down what most of us are trying to say but with a lot less rambling. Damn blog Overlord. I agree completely with his post, and if anyone is still on the fence about WAR, … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 1 Comment

PQs and Open groups, best friends forever.

Day two in our ‘post NDA’ world. Lots of bloggers have posted either complete reviews or shared thoughts on certain topics. Overall the response is positive, with a few SOE cool-aid drinkers in the mix (they must be waiting for … Continue reading

Posted in beta, MMO design, Warhammer Online | 13 Comments

Tome of Knowledge, the feature that could.

With the NDA down (it is down, right?), lets finally start talking WAR details. The one feature that I wrote off as a gimmick when I heard about it was the Tome of Knowledge. To me it sounded like a … Continue reading

Posted in MMO design, Warhammer Online | 7 Comments

Melee healer, whoo!

In yet another example of ‘no one thought of this before?’, the mechanic of having to engage in melee combat to effectively heal works amazingly well to keep a support class from falling into a healbot roll. The fact that … Continue reading

Posted in Warhammer Online | 8 Comments

Everything I want to write is under NDA.

How have all the people who have been in the WAR beta been able to think about anything else? I was sitting today trying to think of something to write about, that won’t be NDA breaking, and I just can’t. I can’t … Continue reading

Posted in beta, MMO design, Warhammer Online | 8 Comments