Category Archives: World of Warcraft

Battle over the crown to the fail kingdom!

Colossal wall of fail text crits you for over 9000. Man where to start. First and foremost, one would think someone would try to distance themselves from a pile of utter fail instead of trying to take credit for every … Continue reading

Posted in beta, MMO design, Random, Rant, World of Warcraft | 9 Comments

The WoW-like growth of League of Legends

League of Legends has experienced some rather phenomenal growth in recent months. Growth that in many ways mimics the early days of World of Warcraft, where an initial niche group of players (DoTA for LoL, pre-WoW MMO player base for … Continue reading

Posted in League of Legends, RMT, World of Warcraft | 29 Comments

Choosing not to have fun

The world has officially gone mad, as on a Friday, typically the day for a good blog war, I’m just linking to Tobold to comment on a post (and also because his post above, about blog roll drama, is hilarious). … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 12 Comments

Previous fail breakdown was the real fail

My post from yesterday was not as clear as I had hoped (that’s what happens when you rush posts at the end of the day I guess), so here we go for round two. What I wanted to express yesterday … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 3 Comments

Breaking down failure is fail

It’s funny how we (myself firmly included in this) react when an MMO fails. We always ask why, and break down what went wrong based on that specific title, focusing on key bullet points (haha, good one self). APB is … Continue reading

Posted in EVE Online, MMO design, Random, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 10 Comments

The Trinity: Keeping the masses safe since 1999!

This post by ‘I played WAR before anyone else did’ Richard Bartle (via KTR) brings up some interesting points, with the big take-away for me being that the MMO genre would be a lot cooler right now if Ultima Online … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, MMO design, Rant, Ultima Online, World of Warcraft | 23 Comments

Putting a value on money

I came across a rather shocking thread on the League of Legends board a few days ago, one where the author was arguing that LoL is not really ‘free’ to play, because in order to play at the highest level … Continue reading

Posted in Allods Online, MMO design, Random, Rant, World of Warcraft | 8 Comments

Selling epics in WoW; Coming soon thanks to a private server

TAGN is wondering about the aftermath of the Blizzard vs Private server issue, and while he covers some interesting points, I think he (and as far as I’ve seen, everyone else) is missing a major, major bit of info here: … Continue reading

Posted in Rant, RMT, World of Warcraft | 13 Comments

Sheep, and the numbers they don’t understand.

I always get a chuckle when people misuse the “80% of EVE pilots never leave Empire” stat from CCP as some sort of indicator that even the majority of EVE players don’t like PvP. As anyone who has actually played … Continue reading

Posted in EVE Online, MMO design, PvP, Rant, World of Warcraft | 14 Comments

The more things change…

Which list is longer: The differences between LotRO, WAR, and Aion, or the similarities between UO, EQ1, and AC1? It’s a rhetorical question of course, but highlights a point I was getting at yesterday, and relates to a post over … Continue reading

Posted in Aion, Asheron's Call, Lord of the Rings Online, MMO design, Rant, Ultima Online, Warhammer Online, World of Warcraft | 23 Comments