Marketing monkeys making noise

Entertaining read from Jef Reahard over at Massively about F2P, from the mouths of some of the industries ‘best’ in that area. Not sure where SOE, NCSoft, Perfect World, and GamersFirst rank on your all-time list, but that is who was talking.

First the entertainment portion:

“German gamers like to think a lot, whereas American gamers like explosions,” Merel said.

“Chinese players are willing to grind it out, and work for it,” Young agreed. “American players won’t put up with that.”

“American players need a context, or a story, or a reason to go in [a dungeon],” Levy interjected, before going on to say that the only real context is loot and rewards. “In an MMO, the reason is the loot. The reason is that I’m getting something cool.”

“That is what MMOs have devolved into,” Georgeson laughed.

The above would be insulting if it was not true. I mean we are talking about the same playerbase who bought a million boxes of SW:TOR to play an MMO remember. Farmville was a big deal. Germans love wargames. And Asians are STILL playing Lineage in huge numbers. He should have also included that all South Americans play to troll (huehuehue BR Mord es #1 right?).

Joking aside, the last line is more tragic than it is funny. Mass market MMOs ‘work’ because they are heavily dumbed down versions of what the genre originated as. And really, to reach the mass market in ANYTHING, it has to be ‘accessible’, which means the average dummy has to get it enough that you get his money. It’s why millions shop at Walmart, summer blockbusters work, pop music is what it is, and it’s why WoW is trying to recover by adding pokemon and pandas.

But like any pop fad, the masses will (have?) move on, and when they do, the people left are the ones who enjoyed the genre to begin with, and likely DON’T enjoy what was produced during the ‘mass marketing’ phase. Boy bands that get manufactured a week after that fad ends become laughable rather than successful. Movies that cash in a few months late on whatever was ‘trending’ fail. And mass-market MMOs will be no different.

Well, one difference. MMOs take year to produce, so if you are working on a WoW-clone right now, you missed the boat by about two years. SW:TOR would likely have worked in 2007. LotRO did after all. But not so much in 2012.

Getting back to the F2P aspect, is that model itself a fad, or is it really the evolution of payment? A bit of both I believe. I think the predatory F2P models, the ones designed like casino games are a fad. They are the ‘new shiny’ to lure in the mass market dummies, and until the dummies really catch on, they will keep falling for the tricks. Margins on fooling dummies are high, as Zynga has show (bonus profits if you can exploit people before rules/laws change to make that illegal).

What I don’t believe is a fad is the ‘good’ F2P model, as used in a game like League of Legends. Rather than relying on trickery or feeding into peoples weaknesses (buy this item to get stronger, so you suck less!), Riot sells fluff. But the fluff is of high-enough quality to sell. Combine the quality of the store items to the fact that LoL itself is one of the best games out, and it’s not hard to see why LoL is printing money.

Of course LoL would have been successful as a $50 box game too (it’s a good game, those sell), but not nearly to the level it has achieved under F2P. THAT is the true value of the model; if you produce something really good, you can earn WAY more than what you could under the old model. In many ways it’s the same thing as games going from the flat box price to a box+subscription model. If you create a game people are going to play for months/years, only getting $50 up front is leaving a lot of money on the table. And really, as a gamer, while it would be great to pay less, realistically if I’m enjoying something for months/years, I SHOULD be paying more for that, if for no other reason than to cast my vote for “more of this”.

What most MMO devs have not figured out, or are ignoring to chase short-term Zynga-bucks, is how to add or implement the ‘good’ F2P model into MMOs. Or perhaps they do know how, but also know that the quality of their game is such that the only choice is Zynga-bucks. I mean look at a game like EQ2; clearly the quality is lacking overall, so SOE feeds into the small subset of ‘gotta catch em all’ players and feeds them mount after mount after mount, to the tune of 80% sales (which makes SOE’s Dave Georgeson’s comments about the dungeon creator and beast master class items pretty comical).

Assuming (big assumption) that the Zynga-bucks phase ends, what we will be left with is a market that highly rewards great games, but offers little to generic titles that don’t offer a solid reason to stick around over a competitor (under the old model, if PR could fool you into buying the $50 box, the devs get paid even if you end up hating the game 5 minutes in. Under F2P this is no longer the case). This means that niche games still have their place (the niche can over-pay and/or budgets adjust), while the few ‘top end’ titles will print money like WoW did back in the day. I’m more than OK with that.

Now if only that Zynga-bucks phase would end already…

Posted in EQ2, League of Legends, Mass Media, MMO design, Rant, RMT, SW:TOR, World of Warcraft | 13 Comments

PvP is hard, yo

Sad.

Also, remember when Blizzard shipped completed games, rather than 1/3rd of a game (SC2) or titles missing huge chunks? Ah nostalgia.

Posted in Diablo 3, StarCraft Online, World of Warcraft | 24 Comments

EVE: Jester on RvB

Not much to add to this post over at Jester’s Trek about RvB, other than I think non-EVE players will find it interesting, and that the post and the RvB concept is a great example of true sandbox content.

Posted in EVE Online, MMO design, PvP | Comments Off on EVE: Jester on RvB

EVE: Little roam, big impact

That 45man PvP roam I posted the video of yesterday was a great time. I went into it not knowing what to expect, who would show up, or whether we would see any action, and ended up having a blast, despite being one of the first ships to die in the second engagement and having to listen to most of it play out.

About the roam itself: it was well organized, started on time, and the organizers had done their homework in terms of where to go to find action, who and how we should engage, and most importantly, how to keep the whole thing fun while still effective. I think this comes through on the coms somewhat, but it’s worth driving the point home that the whole experience was very enjoyable and fairly ‘noob friendly’ in terms of just showing up and following orders. Would do again.

At a higher level, the roam highlights not only what makes EVE such a great game, but why MMOs are in many ways the superior way to game.

I learned about the roam outside of the game (I want to say off a blog… can’t remember), was able to get myself ready easily (cheap cruiser), let my Corp know about the event and let them know it was open to everyone, and finally had little trouble joining up and pew pew’ing.

The above may sound simple or obvious in the context of EVE, but apply to a more ‘standard’ themepark.

First, you can’t join up if the event is not happening on your server; this is of course a non-issue in EVE.

Second, you can’t join up if you are not in the correct level range; non-issue in EVE.

Third, if you do select a level range, the amount of content you can work with is level-limited. You can’t do an open raid tour if you are not level capped. You can’t do an intro-area quest tour with character outside of that range. You can’t do a ‘frig-cruiser’-style PvP arena bash if the game does not allow lvl 10s to queue up. And if it does, 45 lvl 10s can’t queue up to face 5 lvl 85s no matter how much they would want.

Fourth, even if all of the above lines up for you, what are the odds it also lines up for all of your friends? If you are in a raiding guild, only max-level options work for you. If you are in a leveling guild, max-level content is out. And forget doing anything with friends on different servers, that’s going to cost you $25 or so per trip.

Fifth, let’s assume all of the above does line up; now what? In most ‘MMOs’ you take your group and go bash NPCs (often in an instance), and those NPCs won’t end up telling stories about it or being equally entertained by your event. They just die and respawn. Which is fine, it’s certainly not a negative, but it’s not a positive either. Your event has limited impact, triggers limited waves beyond whoever was directly involved.

Sixth is all the EVE-specific stuff that adds to the fun. We had a spy in our initial fleet, who comically screwed up his spying and put his status update in our chat channel instead of the one used by whoever was trying to set us up. We also encountered n RvB fleet, which is a known in-game mega-Corp/faction that is playing its own little game (literally Red vs Blue PvP in high-sec). EVE-voice was a huge help and worked great. The international aspect of EVE was a factor. I could go on.

Point being, this is a small but significant example of why a real MMO, one that is focused not on providing players content, but on providing players the ability to CREATE content, is superior. And it’s superior not for that one event, or that one bite of content, but because long-term, for months/years, the game (by way of its players) continues to provide this kind of dynamic, impactful content. The kind of stuff you never really ‘burn out’ on.

Posted in EVE Online, Inquisition Clan, MMO design, PvP | 18 Comments

EVE: Forever Alone fleet roam video

Video of that PvP roam I mentioned earlier. Post about it tomorrow.

Be sure to pay attention to vent chatter at the 8:30 mark.

Posted in EVE Online, Inquisition Clan, PvP | 4 Comments

WoW: The train wreck is piling up

This is what happens when you come crashing down kids; you start giving everything away in a desperate attempt to maintain.

It’s almost sad to watch.

Almost.

PS: $10 says resurrected players count as ‘subs’ in the next quarter.

Posted in Mass Media, RMT, World of Warcraft | 37 Comments

EVE: Walking a well-traveled path

Could you explain how is it “fun”? I mean running around and blowing up random ships looks to me as exciting as watching the grass grow, or grinding random mobs in WoW. – Gevlon

This from someone flying a Badger four jumps one-way to make a tiny, tiny profit. Over, and over, and over again. Who also censors his comment section by deleting mentions of Red Frog Freight that would move all of his badgers for him in one go and INCREASE his profits + allow him to focus on bigger goals.

So my guess of them being 12 years old is true in a sense that they are irrational, immature people who do something stupid that most of us outgrow? – Gevlon

Are we talking about flying Badgers or ganking in high-sec?

As I said before, I’m enjoying Gevlon posting about EVE not just because his posts/comments are going to sound very dumb should he stick with the game for a year, but because his “I’m smarter than you” attitude, one that did work so well in the kiddy pool (WoW), is destined to fail in EVE.

What Gevlon either fails to realize or is simply ignoring is that in the 8+ years EVE has been out, far smarter people than him have done what he is doing, have perfected it, and have set things up in such a way that they profit immensely from his actions. It’s one reason why EVE players stick around for so long, because the amount of impact they can have is far and away greater than in any other MMO, and players like Gevlon provide such wonderful ‘content’.

What Gevlon is doing, most likely unbeknownst to him, is painfully demonstrating one of the basic lessons in EVE: if you find a ‘too good to be true’ way of making ISK, know that dozens before you have found it, tested it, and found it wanting, leaving it for others (you) to find and get excited about. And that most likely, while you perform that task, those above you are benefiting from your actions on a far greater scale.

But this all assumes you take EVE as serious as Gevlon seems to take it. For most, they play just to have a bit of fun, and their fun is not directly tied to making the absolute highest amount of ISK in the absolute shortest amount of time, actual ‘fun’ gameplay be damned.

And if max ISK is your goal, ‘head in the sand’ is not the way to go about it.

It does make for entertaining reading however.

(PvP roam post up whenever the FC posts the video)

Posted in EVE Online, PvP | 37 Comments

EVE: PUG’ing Incursions

The last few days in EVE have been very interesting and entertaining, and the result will be at least two blog posts. Today I’ll talk about Incursions, and hopefully tomorrow I’ll have a post about a great PvP roam I was part of (assuming the organizer uploads the video).

An incursion hit our local area of EVE a few days ago, which ‘encourages’ you to stop running missions (-50% bounty pay), stop mining (belt rats are much tougher Incursion-style rats), and get into a fleet to fight off the Sansha. I’ve been in an incursion before, but this is the first time it’s come to our home and really impacted our playstyle. It’s a pretty sweet mechanic in terms of dynamic MMO content and encouraging players to alter their day-to-day playstyle.

At a high level, running incursion sites is also pretty entertaining. I mostly ran vanguards(VG, 10 man), but did a few scout sites (1-5 man) just to see them. I did not get into a fleet to do the 20 or 40 man stuff. In a good fleet the VG sites take 8-15 minutes depending on how ‘shiny’ your fleet is, and pay out 10.5m ISK per fleet member. If you get into a good fleet and the area is not too busy with other fleets competing for sites, the ISK can quickly add up, far beyond what mining or mission running can offer.

To get into these fleets, EVE has a random fleet finder you queue up for that puts you into a group and teleports you to a site.

Hahaha just kidding, EVE is an MMO.

What does happen is a new chat tab opens that includes everyone in the incursions area (Incursions hit a constellation, which consist of 5 or so systems), and pilots/fleets form from that. There is also a player-run channel (BTL Pub) that can be joined, which covers all incursions (there are 3(?) high-sec incursions up at all times). Most of the fleets I joined used EVE-voice (which works really well), but sometimes you will join a Vent or TS server, depending on who is the FC.

The actual system is well designed. The players ‘ruin’ it.

Or more specifically, PUG’ing in EVE is no less painful than PUG’ing in any other MMO. ‘Kids’ love to tell ‘cool kid’ stories over voice chat (At some point (hopefully) we all grow out of thinking it’s cool to be wasted/high/whatever and telling everyone about it), most people don’t have a working mic (either it’s super load, super quiet, or their in-game sound comes through), and the odds of keeping 10 people together for more than 30 minutes is slim to none.

Then you have the whole shiny-syndrome that every WoW player is all too familiar with. You can run a VG site with 10 people, and not all 10 need faction-fitted pirate battleships. Sure, maybe it will take you closer to 12-15 minutes per site than 8-10, but you still get them done and you still get your ISK. Oh but don’t tell that to PUG fleets. Nope, they would rather sit around for AN HOUR to get that one more shiny ship before running sites. And that guy in the sub-optimal (but still useful) DPS ship looking for a fleet? Nope, don’t invite him to start running sites, let’s wait AN HOUR for that shiny to come along. And since the rule of 30 still applies, while you wait for that last shiny, 2-3 people will drop out of the fleet.

I was ready to blow my brains out one night after hitting a string of such fleets, and over the course of two hours or so ran a grand total of one VG. That’s 5.25m ISK per hour, WHOOO. Mining Veld would have been far more profitable.

Yet a different night I got into a fairly stable fleet (minus the one idiot chewing “6 pieces” of gum because he was on shrooms…) where we knocked out 9 sites in order without much interruption, and it was very enjoyable (chew-boy aside) chatting with people while we did it. When a spot opened up we quickly filled it, and we zipped from one site to another in a system that had less people in it than the ‘main’ system most were in.

Which of course leaves me with the super-high motivation to get our Corp into shape so we can run in-house incursion fleets. We would make a killing, and the whole thing would be WAY more enjoyable. We have the numbers too (we had 16 online last night for our mining Op), we just need our newer guys trained up into the right ships (which I’m not 100% on, but I think a fleet of BS/BC with 3 logi would be enough to safely clear a VG). But having goals in EVE is what keeps you going, and assuming we get there, the ISK generated would also open up a few more doors for us, not the least of which would be getting into a WH and having the funds to feel comfortable about it.

Good times, minus the randoms.

EVE-related blog post notice: If you would like to join us, comment here or shoot me an email. If you don’t have an EVE account, I’m more than happy to send a 21-day trial invite, and split the PLEX-related profit if you decide to sign up. Again just comment or email me.

Posted in EVE Online, Inquisition Clan, MMO design, Rant | 29 Comments

NOW!

Do want.

NOW!!!

Posted in Random | 16 Comments

New blog I’ve been reading

Quick note: I like this blog about life in a wormhole. Good writing style, interesting stories, and written in a way that I think will be enjoyable even for non-EVE players. Head on over and check it out.

Posted in Blogroll, EVE Online | 4 Comments