Monthly Archives: July 2008

Time to play the market, EVE-style.

In the ever-changing ‘what do I want to do now’ world of EVE, I have a new goal for my miner, to become the greatest trader ever. Or at least make some half decent ISK while learning about trading in … Continue reading

Posted in EVE Online | 20 Comments

Tech II Large Hybrid Rails, coming soon to a Rohk near me.

As my time in EVE continues, I’ve finally determined my next training goal, tech II large hybrid rails. With the price for high meta tech I rails being as crazy as they are, and with the price of tech II … Continue reading

Posted in EVE Online | 7 Comments

The man of a thousand links, Syp!

A long overdue mention of is needed today. Syp does an amazing job with his blog, not the least of which is his weekly ‘da-newz’ post, quite possibly the most link-filled post on any blog, ever. If you ever … Continue reading

Posted in Site update, Warhammer Online | 3 Comments

The small stuff sometimes makes the biggest difference.

As JoBildo accurately points out, the ‘open group’ feature of Warhammer is one of those ‘no one did this before?’ types of features that just seems so obvious, especially to anyone who has played MMO’s for any length of time. … Continue reading

Posted in MMO design, Warhammer Online | 10 Comments

Not the hardest shoes to fill…

If you’re Horde, defending your Relief Hut, and make us spend 10-15 seconds trying to kill you, the rest of your team will be able to support and heal you. And if you do die, you’ll rez at the Relief … Continue reading

Posted in MMO design, PvP, Warhammer Online, World of Warcraft | 6 Comments

Roid rape goodness.

Sorry, this will not be a post about a Friday night after a football game in high school, just not the type of content we provide here. It is however a post about the damage my new Corp and I … Continue reading

Posted in EVE Online | 5 Comments

The big Mythic announcement… big eh.

So Mythic made the ‘big three’ announcement today, and it was two bad one meh stuff. Fewer classes, fewer capitals, and Punkbuster. Fewer classes are a non-issue for me. They ‘removed’ something no one has played with outside of beta. … Continue reading

Posted in Warhammer Online | 6 Comments

Power to the MMO people!

/begin rant A good game is one that you enjoy (or enjoyed) playing. You can ‘burn out’ on a good game. (see WoW) It sounds so simple, yet lately I’ve been reading a whole lot of contradictions in both posts … Continue reading

Posted in Age of Conan, MMO design, Random, World of Warcraft | 11 Comments

The carebear and the ganker, best friends forever.

In somewhat of a continuation from yesterday’s post, and with the idea sparked after reading MBP’s post here, today’s topic aims to examine why so many PvE ‘carebears’ play PvP-focused MMOs, using EVE Online as the example. Not since Ultima … Continue reading

Posted in EVE Online, MMO design, PvP, World of Warcraft | 14 Comments

Asshat or PvPer: Which will Warhammer Online have?

I read a recent post from MMOG Nation via MMOWTF today that got me thinking, or rather re-visiting an idea. The post pointed out the differences in PvP mentality going from a PvP server to a PvE one in WoW, … Continue reading

Posted in Asheron's Call, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 11 Comments