Monthly Archives: December 2010

Darkfall: The Movie

37 minutes of pure Darkfall PvP goodness. Screw L00se is the one calling the shots, and I love that vent is included in the video. It really shows off the coordination needed for top-end Darkfall PvP. Hats off to Zealots … Continue reading

Posted in Darkfall Online, PvP | 1 Comment

Dragon Age 2 slipping off my radar

I think I’ve mentioned before that I definitely looking forward to The Witcher 2 way more than Dragon Age 2, but this preview from Warcry just tipped the scale even more in favor of Witcher. Anyone else read the preview … Continue reading

Posted in Console Gaming, Random | 8 Comments

Steam Sale

I was going to say every game is 50% off or more , but then realized the exaggeration might cause some confusion. I then later realized it’s kinda accurate… Anyway, Steam Sale, huge, check it out. Titan Quest for $5 … Continue reading

Posted in Random | 10 Comments

Darkfall: Weekend update

I played a lot of Darkfall this weekend, mostly due to League of Legends interest having mostly dropped to only playing with Aria. Inq seems to be semi-inactive over it as well. While nothing of amazing interest happened in Darkfall,  … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Inquisition Clan, League of Legends, PvP, Site update | 12 Comments

Looking back at 2010

Prompted by Lum doing it, lets review my 2010 predictions and see how I do. I’m not sure when I’m going to do my 2011 predictions, but my guess is sometime next week. I’ve not really thought about 2011, but … Continue reading

Posted in Aion, Darkfall Online, EVE Online, Fallen Earth, League of Legends, Random, Site update, Ultima Online, Warhammer Online, World of Warcraft | 7 Comments

Darkfall’s solution to Chinese gold farmers

Covert Ops indeed. Edit: Should include this video as well; a good demonstration of small-group tactics against a much larger force.

Posted in Darkfall Online, PvP | 9 Comments

Patch giveth, and patch… not giveth as much?

The bad news is that today’s Darkfall patch did not deliver the items I was hoping it would, and instead ended up just tweaking a few things for balance purposes along with adding in the holiday update. Still nice, and … Continue reading

Posted in Civilization Series, Darkfall Online, Patch Notes | Comments Off on Patch giveth, and patch… not giveth as much?

Darkfall: Meditation thoughts + next patch

It would seem that I picked a great time to get back into Darkfall, as this update mentions a lot of rather exciting things, chief among them fixes to clan warfare and the expanding of the meditation (offline skilling) system. … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 5 Comments

Collision Detection revisited

Different games require different things, and something vital to one might be completely trivial to another. The goal of this post is to consider how important spot-on collision detection is to Darkfall, and to also touch on some other games … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Warhammer Online, World of Warcraft | 7 Comments

Darkfall: Northern Sea Fortress

Darkfall’s latest patch set the Sea Fortresses to go live in prime time rather than on a moving 22 hour schedule. The patch also made it so they go live daily, which might be a bug (the previous timer was … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | Comments Off on Darkfall: Northern Sea Fortress