Author Archives: SynCaine

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About SynCaine

Former hardcore raider turned casual gamer.

Another amazing FreeRealms record!

“First” concert record for Free Realms. The string of amazing press releases continues, which is at least a good source of entertainment thanks to Free Realms. And just like DarkFall is the place for all those basement-dwelling sociopaths, at least … Continue reading

Posted in Darkfall Online, FreeRealms, Mass Media, Random, Rant, Site update | 1 Comment

Phasing out ‘multiplayer’ in MMOs

Tobold has a post up today talking about direct and indirect social interactions in MMO games. It’s a good read with interesting points, but is a somewhat odd topic to be discussing in a genre with Massive and Multiplayer in … Continue reading

Posted in Combat Systems, Darkfall Online, Mass Media, MMO design, PvP, World of Warcraft | 24 Comments

Fans of hype, fans of gaming.

Hype in the gaming industry is a form of entertainment all its own, and history has shown that plenty of people LOVE getting wrapped up in the pre-release fanfare. This is not only something that consumes people in their search … Continue reading

Posted in Age of Conan, beta, Diablo 3, EVE Online, Mass Media, MMO design, World of Warcraft | 8 Comments

Puzzle Kingdoms and Sid Meier’s Railroad fill the DF void.

With some time opened up due to playing DarkFall for PvP only, I gotten around to playing some other games. It’s been a while since I’ve played a quality turn based strategy game (something like Heroes of Might and Magic), … Continue reading

Posted in Civilization Series, Darkfall Online, PvP, Site update, Warhammer Online | 7 Comments

Urge to play… fading

I’ve stated all along that one of my favorite aspects of playing an MMO is the continual progression, both from an individual perspective and for the game overall. I like knowing that as I play, I continue to get stronger … Continue reading

Posted in Darkfall Online, MMO design, PvP | 27 Comments

Big DarkFall update, Aventurine-style of course

It’s not often (ever?) that Aventurine gives it’s fans a preview of what’s ahead for everyone’s favorite and 100% perfect MMO, Darkfall, yet we got just that yesterday from Tasos. Or at least, we got a long post with a … Continue reading

Posted in Darkfall Online, Mass Media, MMO design, Patch Notes, PvP | 8 Comments

DarkFall: US server population (non)issue

With the all-but-confirmed US-1 (or NA-1) server being geared up for release, many in the DarkFall (and ForumFall) community are wondering if the player base can support two separate servers, using the current in-game population as a barometer. The all … Continue reading

Posted in Darkfall Online, Mass Media, MMO design, Patch Notes | 7 Comments

DarkFall: NA-1 and quick in-game update.

Rumor has it the DarkFall NA-1 server is coming in June. Consider the release history for DarkFall overall, would anyone be surprised if it’s a bit late? Granted setting up hardware and launching an MMO are two very different things, … Continue reading

Posted in Darkfall Online | 7 Comments

DarkFall: 3 month review

Edit: My newer, one year review of DarkFall can be found here. DarkFall has been out just shy of three months now, and for me it’s been the most interesting three months of any MMO since UO, for a variety … Continue reading

Posted in Darkfall Online, MMO design, PvP, Site update | 23 Comments

DarkFall: New home, new friends

Having worked out a deal with TheMercs alliance, we now have access to the city they took from Mortis Consortium. Most of our members are bound at the old NPC city TheMercs worked out of, which is just a short … Continue reading

Posted in Darkfall Online, PvP | 27 Comments