Author Archives: SynCaine

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About SynCaine

Former hardcore raider turned casual gamer.

Micro transactions hate the hardcore player.

Payment options in MMOs have been fairly consistent since the release of UO, you pay a set amount of money per month, and you are granted unlimited access to the games servers and all its features. A current ‘hot topic’ … Continue reading

Posted in MMO design | 2 Comments

LoTRO heat, and EVE missions.

Quick note about LoTRO before I go into my latest EVE adventures; for whatever reason, LoTRO likes to overheat my computer, resulting in graphic artifacting and eventually a complete crash that results in the comp restarting itself. I have a … Continue reading

Posted in EVE Online, Lord of the Rings Online, MILK Corp | 5 Comments

On Tap.

With my Corp (Milk in a Bag) planning a little low sect trading mission soon, I’m eagerly waiting for my Learning skills to finish up so I can start training towards a Caldari Moa and increasing my combat effectiveness overall. … Continue reading

Posted in EVE Online, Lord of the Rings Online, MILK Corp | Comments Off on On Tap.

Going the distance

Going to rip CrazyKinux today and follow his post by linking a good interview about EVE here. While a bit short, one question in particular brings up a good point about MMOs in general. Me: You mentioned there being a … Continue reading

Posted in EVE Online, MMO design | 2 Comments

Quick Update.

Not much of an update today. Seems the internet is quiet these days waiting for all the new releases, and with NDA’s on all the big beta’s, not much news is out. Still trying to find the time/will to play … Continue reading

Posted in Console Gaming, EVE Online, Lord of the Rings Online, Site update | Comments Off on Quick Update.

Lum and I share a moment…

During a bit of random internet wandering, clicking from one site to another, I stumbled upon an old post made by Scott Jennings (aka Lum the Mad) that is eerily similar to my very first blog post. Granted, his piece … Continue reading

Posted in EVE Online, MMO design, Ultima Online, World of Warcraft | 4 Comments

Milk run.

Over the weekend I joined a very friendly and casual Corp named Milk in a Bag (MILK) after one of there members (Iron Mcfly) noticed my bio saying I was looking for a corp. We ganged up and did some … Continue reading

Posted in EVE Online, MILK Corp | 1 Comment

The art of the lob pass, plus mining fun.

Quick Mario Strikers Charge update; Online play is damn fun. The game itself is somewhat basic, with really only a few moves (shoot, pass, dodge, tackle, lob), but how you combine those moves into combos really determines who is the … Continue reading

Posted in Console Gaming, EVE Online | Comments Off on The art of the lob pass, plus mining fun.

Quest vacuum

Having finally gotten a good chunk of time to play LoTRO, it was time to take a trip back to Evendim and continue our adventures there. Previously we had completed a few of the lower level quests, but left the … Continue reading

Posted in Lord of the Rings Online, MMO design, World of Warcraft | Comments Off on Quest vacuum

User generated content; more DoTA less TD please.

PotShot today wrote a nice long piece about user generated content in MMOs. He ponders why it’s not an idea used more often in today’s MMOs, as well as suggesting a game should be build with the tools to support … Continue reading

Posted in MMO design, Ultima Online | Comments Off on User generated content; more DoTA less TD please.