Category Archives: Combat Systems

Pirates of the Instanced Sea, mini-game madness.

Now that the PotBS NDA is officially down (oops…) plenty of opinions are popping up around the blogosphere, most along the lines of ‘fun game, but not the usual addiction you get from a new MMO’, and I completely agree … Continue reading

Posted in Combat Systems, DDO, EVE Online, MMO design, Pirates of the Burning Sea, World of Warcraft | 7 Comments

More quality EVE talk, this time with copy/paste action.

An excellent comment by Letrange was made on the ‘Gauntlet‘ post, and I feel it deserves it’s very own entry. I basically agree with him/her 100%, and the comment really brings up some key points about EVE. I think his/her … Continue reading

Posted in Combat Systems, EVE Online, MMO design | 6 Comments

Throwing down the gauntlet, the great MMO challenge!

I’ve noticed a strange trend while reading the various blogs I read daily. The basic of it is this: any time an author brings up a complaint or shortcoming in an MMO, in my mind EVE comes up as the … Continue reading

Posted in Combat Systems, EVE Online, MMO design | 61 Comments

Time to move on, sorry EQ2, but I just don’t get it.

I think my days in EQ2 are quickly coming to an end. As much as I wanted to force myself to get a character to at least level 30 in order to give it a ‘fair shot’, I don’t think … Continue reading

Posted in Combat Systems, Console Gaming, EQ2, Lord of the Rings Online, MMO design, World of Warcraft | 24 Comments

NWN2 praise, EQ2 bashing.

NWN2 is awesome. So fanboi-ish, I know, but I’m really having a great time with the game, issues and all. ***Minor Spoiler Alert*** I finally made it to the keep, and so far so good. I was not able to … Continue reading

Posted in Combat Systems, EQ2, Lord of the Rings Online, MMO design, NWN2, World of Warcraft | 6 Comments

Dear CCP, could we get some elves in EVE?

Over the weekend the same thought hit me again and again; CCP needs to make a fantasy version of EVE. I know I know, blasphemy, but hear me out. CCP has already proven they can create an open-ended world MMO … Continue reading

Posted in Combat Systems, EVE Online, MMO design, World of Warcraft | 8 Comments

A look ahead, and why can’t I have the Sword of Leetness+5?

Playing EVE Online, EQ2, and Sword of the New World all at the same time gives you a very interesting view of where MMOs are today. Two of the games (EVE, EQ2) were released a few years back, but both … Continue reading

Posted in Combat Systems, EQ2, EVE Online, MMO design, SotNW, Warhammer Online, World of Warcraft | 9 Comments

Class discrimination.

Over at Keen and Graev yesterday a great post was made on why the majority of MMO players seem to gravitate towards DPS classes. Here are some clips, along with my thoughts. “Big Number Syndrome, or BNS, is the addiction … Continue reading

Posted in Combat Systems, EVE Online, Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 6 Comments

Click blue damnit, click it!

In my post about duel boxing, I made a point that raiding is somewhat trivial on an individual basis and that the challenge comes from coordinating all the players. Last night I ran into an interesting scenario that proved the … Continue reading

Posted in Combat Systems, Lord of the Rings Online, MMO design, World of Warcraft | 4 Comments

Lord of the Rings Online is good, and getting even better.

Lord of the Rings Online is a good game, and at level 31 now, I feel fairly confident to say it’s got a lot going for it now and in the future. Over the weekend a few events took place … Continue reading

Posted in Combat Systems, Lord of the Rings Online, MMO design, World of Warcraft | 2 Comments