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Category Archives: Combat Systems
EVE: Flying in the Alliance Tournament
Jester has a bunch of excellent Alliance Tourney posts up, but I like this one the most (so far). It’s a great look behind the scenes of one of the more unique experiences you can have in the MMO genre. … Continue reading
Posted in Combat Systems, EVE Online, PvP
2 Comments
Dynamic layers
This blog would be a lot more interesting if I could write about our current plans and immediate impacts of our current situation in EVE, but EVE being what it is, I can’t. Hopefully the delayed drip won’t result in … Continue reading
Posted in Combat Systems, crafting, EVE Online, Guild Wars, MMO design, PvP
6 Comments
Bucket of rage
Random ranting incoming: One ‘awesome’ feature does not an MMO make. “TESO is a copy/paste puddle of fail, but feature X looks interesting”. A cute gimmick feature can make an iPhone game worth the buck and download. It won’t get people … Continue reading
Out of the kiddy pool
This weekend I made the decision to have INQ-E join a wormhole alliance and move into their C5. It was not an easy decision, but one that I ultimately think will benefit us in many ways. First some back story, … Continue reading
Posted in Combat Systems, crafting, EVE Online, Inquisition Clan, MMO design, PvP
27 Comments
GW2: The game Mythic tried to make
Let me get this out of the way first; GW2 is worth the $60. If it had a sub I’d feel differently, but as it does not, what GW2 does is worth the $60. All of the below is based … Continue reading
Posted in beta, Combat Systems, Darkfall Online, Guild Wars, MMO design, PvP, RvR, Warhammer Online, World of Warcraft
22 Comments
Three amazing games and everyones favorite mistake
In shocking news no one saw coming, SW:TOR is doing really well. Someone should start a “is it 6 months yet?” meme. That would be cute. Hey at least the game is free now, how very FFXIV of EAWare. Speaking … Continue reading
Posted in beta, Combat Systems, EVE Online, Inquisition Clan, Mass Media, Random, SW:TOR
18 Comments
GW2: The best epeen measuring stick yet?
The more I think about it, the more I like the server ‘matchmaking/ELO’ aspect that Guild Wars 2 has announced. Instead of just coordinating what server your guild is going to be playing on, larger communities can now do this. … Continue reading
Posted in Combat Systems, Darkfall Online, EVE Online, Guild Wars, MMO design, PvP
9 Comments
GW2 WvWvW – The new Alterac Valley!
This looks familiar. Three-way Alterac Valley that persists for two weeks, with an ELO system and DAoC relics/keeps. Not that the above is bad. God knows we have seen far worse attempts at MMO PvP (Hi WAR/AoC/Aion). Maxing out at … Continue reading
Hero Academy : TBS greatness
Hat-tip to Keen on this one, because I’ve been playing Hero Academy like a fiend since getting it after reading his post. Just a great, great game for TBS fans. It also demonstrates how asynchronous multiplayer can work when done … Continue reading
Posted in Combat Systems, iPhone, RMT
6 Comments
EVE: Didn’t want that faction ship anyway
I interrupt the fail-cascade reporting (they haven’t said/done anything embarrassing today, have they?) to talk about an MMO, PvP, and expectations. Last night was INQ-E’s second PvP roam night, and again we had a good turnout. We started off once … Continue reading
Posted in Combat Systems, EVE Online, Inquisition Clan, PvP
23 Comments