Category Archives: Combat Systems

EVE: Flying in the Alliance Tournament

Jester has a bunch of excellent Alliance Tourney posts up, but I like this one the most (so far). It’s a great look behind the scenes of one of the more unique experiences you can have in the MMO genre. … Continue reading

Posted in Combat Systems, EVE Online, PvP | 2 Comments

Dynamic layers

This blog would be a lot more interesting if I could write about our current plans and immediate impacts of our current situation in EVE, but EVE being what it is, I can’t. Hopefully the delayed drip won’t result in … Continue reading

Posted in Combat Systems, crafting, EVE Online, Guild Wars, MMO design, PvP | 6 Comments

Bucket of rage

Random ranting incoming: One ‘awesome’ feature does not an MMO make. “TESO is a copy/paste puddle of fail, but feature X looks interesting”. A cute gimmick feature can make an iPhone game worth the buck and download. It won’t get people … Continue reading

Posted in Asheron's Call, beta, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, Guild Wars, Lord of the Rings Online, MMO design, Random, Rant, SW:TOR, The Elder Scrolls Online, Ultima Online, Warhammer Online, World of Warcraft | 25 Comments

Out of the kiddy pool

This weekend I made the decision to have INQ-E join a wormhole alliance and move into their C5. It was not an easy decision, but one that I ultimately think will benefit us in many ways. First some back story, … Continue reading

Posted in Combat Systems, crafting, EVE Online, Inquisition Clan, MMO design, PvP | 27 Comments

GW2: The game Mythic tried to make

Let me get this out of the way first; GW2 is worth the $60. If it had a sub I’d feel differently, but as it does not, what GW2 does is worth the $60. All of the below is based … Continue reading

Posted in beta, Combat Systems, Darkfall Online, Guild Wars, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 22 Comments

Three amazing games and everyones favorite mistake

In shocking news no one saw coming, SW:TOR is doing really well. Someone should start a “is it 6 months yet?” meme. That would be cute. Hey at least the game is free now, how very FFXIV of EAWare. Speaking … Continue reading

Posted in beta, Combat Systems, EVE Online, Inquisition Clan, Mass Media, Random, SW:TOR | 18 Comments

GW2: The best epeen measuring stick yet?

The more I think about it, the more I like the server ‘matchmaking/ELO’ aspect that Guild Wars 2 has announced. Instead of just coordinating what server your guild is going to be playing on, larger communities can now do this. … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Guild Wars, MMO design, PvP | 9 Comments

GW2 WvWvW – The new Alterac Valley!

This looks familiar. Three-way Alterac Valley that persists for two weeks, with an ELO system and DAoC relics/keeps. Not that the above is bad. God knows we have seen far worse attempts at MMO PvP (Hi WAR/AoC/Aion). Maxing out at … Continue reading

Posted in Age of Conan, beta, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, Guild Wars, MMO design, PvP, Warhammer Online, World of Warcraft | 37 Comments

Hero Academy : TBS greatness

Hat-tip to Keen on this one, because I’ve been playing Hero Academy like a fiend since getting it after reading his post. Just a great, great game for TBS fans. It also demonstrates how asynchronous multiplayer can work when done … Continue reading

Posted in Combat Systems, iPhone, RMT | 6 Comments

EVE: Didn’t want that faction ship anyway

I interrupt the fail-cascade reporting (they haven’t said/done anything embarrassing today, have they?) to talk about an MMO, PvP, and expectations. Last night was INQ-E’s second PvP roam night, and again we had a good turnout. We started off once … Continue reading

Posted in Combat Systems, EVE Online, Inquisition Clan, PvP | 23 Comments