Category Archives: crafting

PvE Sandbox MMO: Housing

If combat and the economy are the two most important areas for a sandbox MMO, player housing is the most neglected. It says a lot about the genre as a whole when the very first MMO, Ultima Online, had and … Continue reading

Posted in crafting, Housing, MMO design, Random, Ultima Online | 21 Comments

PvE Sandbox MMO: Economy and crafting

After combat, I believe the economy is the most important aspect to a quality sandbox title, and not just for those hoping to play a merchant. The ideal system would impact everyone playing on a regular basis rather than being … Continue reading

Posted in crafting, Housing, MMO design, Random | 34 Comments

The real Rift review

I did not want to do a formal review of Rift until I hit 50, but seeing as this continues to get more and more out of hand, a character at 42 will have to do. So this review is … Continue reading

Posted in Combat Systems, crafting, Inquisition Clan, MMO design, PvP, Rift | 31 Comments

Crafting sucks

I think I spend a good hour or more last night getting the water entrance to my new structure in Minecraft ‘just right’. That activity involved placing and deleting dirt squares repeatedly. Finally it’s now a waterfall that only has … Continue reading

Posted in Console Gaming, crafting, MMO design, Random, Rant, Ultima Online | 6 Comments

Darkfall: Weekend update

I played a lot of Darkfall this weekend, mostly due to League of Legends interest having mostly dropped to only playing with Aria. Inq seems to be semi-inactive over it as well. While nothing of amazing interest happened in Darkfall,  … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Inquisition Clan, League of Legends, PvP, Site update | 12 Comments

Darkfall Re-Launch

Tasos has clearly started trolling ForumFall. With his brief mention of Darkfall 2, new servers, and ‘future plans’, ForumFall has been working itself silly speculating and trying to figure it all out. He somewhat ruins the fun with this explanation, … Continue reading

Posted in beta, crafting, Darkfall Online, DDO, MMO design, Patch Notes | 19 Comments

Economic Ignorance

MMO economies are, in my opinion, one of if not THE most overlooked and ignored features in the genre. At the same time a strong economy is perhaps the single greatest driver of ‘content’, and not just for those who … Continue reading

Posted in crafting, EVE Online, MMO design, Rant | 10 Comments

Massive update about Darkfall

Tasos put out a very lengthy update on Darkfall’s upcoming plans, basically covering what is coming in the next expansion along with some of the other additions currently in the works. It’s a great read filled with a ton of … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design | 4 Comments

Another look into the future of Darkfall

Some more info from my visit to Aventurine: The new, faster mount looks great. It has a sleek, horse/zebra/something look to it. No idea on its stats, but unless something has changed, it will arrive with the upcoming expansion. In … Continue reading

Posted in crafting, Darkfall Online, MMO design | 21 Comments

Darkfall Online FAQ

The overall goal of this post is to give prospective Darkfall players a go-to FAQ about the game based on emails and comment questions I’ve received here, along with some of the more common items brought up on the official … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP, Site update | 22 Comments