Category Archives: crafting

Bringing EVE’s Empire space to DarkFall

The phrase “Play to Crush” from ShadowBane has an ironic history behind it. Before SB’s release, it was a rallying cry for the PvP ‘hardcore’, a declaration that all of those ‘soft’ features from other MMOs need not apply here. … Continue reading

Posted in crafting, Darkfall Online, EVE Online, MMO design, PvP, Ultima Online, Uncategorized | 22 Comments

Why all but 330k people should hate EVE

I’m starting to really hate EVE Online. I’m starting to hate it because it makes all other MMOs look like crude kids toys, like silly side activities you dabble in before getting back to the ‘real’ game. It makes events … Continue reading

Posted in Asheron's Call, Combat Systems, crafting, Darkfall Online, EVE Online, Guild Wars, MMO design, Rant, RMT, Site update, Ultima Online, Uncategorized, World of Warcraft | 36 Comments

The future of DarkFall.

During my week of vacation Aventurine was busy on the forums making posts about upcoming changes to DarkFall, along with a new initiative to drive more developer-player interaction as related to the design of the game. They also gave more … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, DoTA, MMO design, Patch Notes, PvP, Random, World of Warcraft | 10 Comments

DarkFall Patch: Group PvE now a real option?

Ah DarkFall patch day, where the servers go down for longer than expected (can it really be unexpected when it happens every… single… time…?), the average ForumFall post is even more whiney, and while no one really knows how the … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 11 Comments

More tools coming to the sandbox

DarkFall is set to receive a patch later this week, and two recent spotlights have shown off two new items that will be included; Clan Teleportation Chambers and Deployable Strongboxes. Both threads are already very lengthy with everyone throwing opinions … Continue reading

Posted in crafting, Darkfall Online, MMO design, Patch Notes, World of Warcraft | 12 Comments

But the dice keep the economy rolling

Yesterday I talked about randomness and luck as it relates to DarkFall’s combat, and how I believe the game benefits from having such events kept to a minimum. Today I want to address the other side of the coin; the … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Lord of the Rings Online, MMO design, PvP, World of Warcraft | 16 Comments

DarkFall: Is macroing intended?

I briefly mentioned some areas of unavoidable macroing in DarkFall on Friday, and it’s something I want to go into more detail today. While I’m not one of the “must grind everything to 100 before you can compete” people, no … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP, Rant | 46 Comments

DarkFall Trial: The day after.

So, who died to a goblin last night? From my somewhat brief trip around human lands and starter cities last night, I saw a good number of new (halo’ed) players, and the more global chat channels were a bit busier … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Mass Media, MMO design, PvP | 29 Comments

DF hopes, Blood Scrolls, Yourmom, and home ownership

This post over at Don’t Feat the Mutant really reminds me of this post I made a while back, especially when you read the comments over at DFtM. It’s not a bad thing at all, but its funny how we … Continue reading

Posted in crafting, Darkfall Online, Housing, MMO design, PvP, Site update | 8 Comments

How awfully ‘keen’ of you Tobold

Whenever Tobold talks about EVE, it’s always entertaining, but sadly it’s the “Keen” kind of entertaining, if you know what I mean. And just a day after making a “WoW is too easy and not fun now” post (wish someone … Continue reading

Posted in beta, crafting, EVE Online, MMO design, Rant, World of Warcraft | 67 Comments