Category Archives: Darkfall Online

MMO blog not about MMOs?

Current blogging dilemma: Basically all of my gaming time has been non-MMO since returning from my honeymoon, nothing really interesting is happening in MMO land that I care to really write about (other than the upcoming Darkfall expansion), and something … Continue reading

Posted in Civilization Series, Darkfall Online, Inquisition Clan, iPhone, Random, Site update | 20 Comments

Massive update about Darkfall

Tasos put out a very lengthy update on Darkfall’s upcoming plans, basically covering what is coming in the next expansion along with some of the other additions currently in the works. It’s a great read filled with a ton of … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design | 4 Comments

Darkfall Community Q&A2 Answers

Paragus received answers to his community Q&A and has updated his MMORPG blog. A bit thin on solid details in some areas due no doubt to the DF2010 expansion not having its major details revealed just yet, but readers can … Continue reading

Posted in Darkfall Online, Inquisition Clan, Mass Media, MMO design, Random | Comments Off on Darkfall Community Q&A2 Answers

It’s been three years already?

And this blog turns 3! Actually it turned 3 years old a few weeks ago, but that whole getting married thing prevented a timely update, so this one is a little late. 3 years is a rather crazy length of … Continue reading

Posted in Aion, Blogroll, Civilization Series, Darkfall Online, EQ2, EVE Online, Inquisition Clan, Random, Site update, Warhammer Online | 11 Comments

Maintaining gaming momentum

I find that momentum is a very important aspect to playing an MMO for a prolong length of time, and it’s also very difficult to maintain, especially when RL forces a break. It’s also something that is equally influenced by … Continue reading

Posted in Darkfall Online, Inquisition Clan, MMO design, Random, Site update | 10 Comments

Another look into the future of Darkfall

Some more info from my visit to Aventurine: The new, faster mount looks great. It has a sleek, horse/zebra/something look to it. No idea on its stats, but unless something has changed, it will arrive with the upcoming expansion. In … Continue reading

Posted in crafting, Darkfall Online, MMO design | 21 Comments

Peeking into the future of Darkfall PvE

Did you know that the undead in Darkfall have bad hearing, and due to that it’s easier to sneak up on them so long as they don’t see you? Did you know they have above-average vision at night? Did you … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design | 15 Comments

I’m back and full of Darkfall goodness

Did you miss me? I’d say it’s good to be back, but really being back at work rather than sitting on a patio overlooking the caldera (google it) while eating breakfast that was just delivered is, well, not as cool? … Continue reading

Posted in Darkfall Online, Mass Media, MMO design, Patch Notes, PvP, Site update | 21 Comments

You, me, and Darkfall.

Thanks to the happy combo of my wedding + honeymoon, it’s rather unlikely this blog will see many (if any) updates in the next two weeks. Yes, this means you will need to go out and find your very own … Continue reading

Posted in Darkfall Online, Site update, World of Warcraft | 23 Comments

The newbie hero

Yesterday’s post started the discussion about the perception vs the reality of a new player’s role in Darkfall, and what chance that player has of really contributing to Darkfall’s ‘end-game’ of massive PvP. It also brought up the issue of … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 22 Comments