Category Archives: Darkfall Online

No dice rolls here

I’ve recently been playing some Catan online, which is acting as a solid game to play while my character in DF is doing less input-heavy tasks (gathering, crafting, etc), and it reminded me how much certain games factor in luck … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Random | 15 Comments

Tales from DarkFall: The PKs of dwarf lands

I’ve been trying to finish the first step in the Vitality title quest for some time now, but killing 200 of two types of kobolds plus 20 of another is a rather daunting task, especially because around the city I’m … Continue reading

Posted in Darkfall Online, PvP | 3 Comments

PvP Systems: FFA vs Faction

Coppertopper previously asked my opinion on FFA PvP versus set faction PvP, and today seems like a good day to throw out my opinions on the topic and also see what everyone else thinks. Examples of FFA PvP include Ultima … Continue reading

Posted in Aion, Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 11 Comments

Tales from DarkFall: Sunstone Seige

Now that was a fun siege! Alliance versus alliance (with some minor politics involved), jungle fighting, interesting use of terrain, great tactical moves, high participation from both sides, and everyone wearing their Sunday best made last night a truly great … Continue reading

Posted in Darkfall Online, Inquisition Clan, PvP | 1 Comment

Awkward silence

Slow week it seems both for my in-game activity and for noteworthy items in the blog world. News of upcoming changes to DarkFall have been slow (patch this week supposedly), and everyone is left wondering whether the silence means a … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, Inquisition Clan, Patch Notes, PvP | 2 Comments

The future: Farmville or bust?

Scott Jennings (Lum) has another entry up on his MMORPG.com blog, this time talking a bit about Farmville and Co and what it might mean for MMO gaming. Lots of quality quotes from around the industry, and some good insight … Continue reading

Posted in Console Gaming, Darkfall Online, EVE Online, Fallen Earth, Mass Media, MMO design, Patch Notes, Random, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 14 Comments

Legalize it (macroing that is)

What if Aventurine today announced that afk macroing was legal, but only by the rules they set, and that anyone breaking said rules would suffer consequences beyond the ones they have in place now? Instead of chasing every last person … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Rant | 18 Comments

DarkFall: Zergs and shitties

This post is inspired by an email I received from Ragnarok Vanir from Persona Non Grata in DarkFall, who wanted me to comment on the term ‘zerg’, specifically how it is used on ForumFall whenever a battle breaks out. The … Continue reading

Posted in Darkfall Online, EVE Online, Inquisition Clan, MMO design, PvP, Rant | 15 Comments

DarkFall: Is macroing intended?

I briefly mentioned some areas of unavoidable macroing in DarkFall on Friday, and it’s something I want to go into more detail today. While I’m not one of the “must grind everything to 100 before you can compete” people, no … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP, Rant | 46 Comments

Tales from DarkFall: Dropping the soap

Fan, meet my buddy shit, I believe you two just smushed. That’s what happened last night at around 2am EST. An in-game raping of Allods CS proportions, one that leaves you all cold on the inside, asking ‘why me’ while … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, PvP, Rant | 29 Comments