Category Archives: Darkfall Online

DarkFall Trial: The day after.

So, who died to a goblin last night? From my somewhat brief trip around human lands and starter cities last night, I saw a good number of new (halo’ed) players, and the more global chat channels were a bit busier … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Mass Media, MMO design, PvP | 29 Comments

DarkFall Trial, for real.

Aventurine has announced that DarkFall now has a trial account option. It’s not a totally free account, as you will have to pay $1 (or euro) for 7 days of access, but that is a good step taken to prevent … Continue reading

Posted in Darkfall Online, Site update | 37 Comments

DarkFall: The voice of the vets and the sign of the noobs

It’s time to cover a few recent developments in DarkFall. The first is a rather excellent bit of work done by the community that can be found here. The website is a collection of ideas and changes the veterans of … Continue reading

Posted in Darkfall Online, Inquisition Clan, MMO design, Patch Notes, PvP | 10 Comments

The concept of ‘easy’ in MMO land

A while back GameMonkey made this post, basically stating that “easy is fun”, and that easy is one of the keys to reaching the mass market. He later goes on to state in the comments that the easy version of … Continue reading

Posted in Combat Systems, Console Gaming, Darkfall Online, EVE Online, MMO design, World of Warcraft | 39 Comments

Dear EuroGamer, this is how you do it.

In a shocking development, a game reviewer tries to pass off a half-assed review of a smaller title and slams it for lulz, only to have that niche community call him out on it. The true shocker here of course … Continue reading

Posted in Darkfall Online, Mass Media | 16 Comments

F2P games: nice for the price, or actual competition?

Something I’ve noticed for a while now, that’s really come to the foreground with the release of Allods, is how some people play both sides of the fence when talking about Free to Play MMOs. In one sentence they will … Continue reading

Posted in Allods Online, Combat Systems, Darkfall Online, EVE Online, MMO design, RMT, World of Warcraft | 21 Comments

DarkFall: Finally more beavers!

For a patch out of left field, this is a nice (if a bit cryptic: mob run speed, faster/slower?) list. And just when I had wrapped-up questing in the human lands, out comes this update. To the carebear mobile! What’s … Continue reading

Posted in Darkfall Online, MMO design, Patch Notes | 3 Comments

Just call me Aladdin

You may remember a while ago we (Inq) had a little adventure trying to find a spot to use (place) a villa deed. As one of my personal goals in DarkFall is to own a house and run a vendor, … Continue reading

Posted in Darkfall Online, Housing, Inquisition Clan, PvP | 9 Comments

DF hopes, Blood Scrolls, Yourmom, and home ownership

This post over at Don’t Feat the Mutant really reminds me of this post I made a while back, especially when you read the comments over at DFtM. It’s not a bad thing at all, but its funny how we … Continue reading

Posted in crafting, Darkfall Online, Housing, MMO design, PvP, Site update | 8 Comments

Tobold’s name won’t be in this title, but Syp’s is!

While comically a few are taking recent event a little too seriously, at least some see the entertainment in it all. I wish Syp and Tipa well in their Friday Blog War, and will be accepting their royalty payments shortly. … Continue reading

Posted in Allods Online, beta, Combat Systems, Darkfall Online, Guild Wars, Inquisition Clan, MMO design, PvP, Rant, Site update | 12 Comments