Category Archives: Darkfall Online

WoW: Cataclysm, analysis with less snark.

Leaving the fun and games behind for a minute, it’s time for some ‘serious business’ talk about WoW’s next expansion, and what it really will bring. I’m not talking about the finer details or even the bullet-point list of additions, … Continue reading

Posted in Aion, Combat Systems, Darkfall Online, Dungeons and Dragons Online, MMO design, Patch Notes, Warhammer Online, World of Warcraft | 39 Comments

DarkFall: Apollo vs The Red Army

Having joined a new clan (Apollo, part of the Cairnivore Alliance) in DarkFall, I’m finally getting into some more organized PvP on the NA-1 server. Oddly enough my first night with Apollo was also our alliance’s first real offensive against … Continue reading

Posted in Combat Systems, Darkfall Online, PvP, Site update | Comments Off on DarkFall: Apollo vs The Red Army

The story of going red in DarkFall

Last night, after a little bit of crafting, I grabbed by PvE bag from the bank and headed towards my favorite dungeon in DarkFall. Not only are the mobs inside soloable and drop decent loot, but I’ve never seen anyone … Continue reading

Posted in Darkfall Online, PvP | 16 Comments

DarkFall? More like GRINDfall!1!!one

No, this post is not about the skill grind in DarkFall (that was yesterday), but rather the final step in the Wisdom title quest chain. I had previously mentioned how I screwed up step two, thinking I just had to … Continue reading

Posted in crafting, Darkfall Online | 16 Comments

Repeating the same mistake: Why EVE’s skill system is the way to go

If you have a skill based (as opposed to XP/level based) character development system, is there any reason NOT to use EVE’s real-time progression? How many of DarkFall’s “it’s a huge grind” problems would be resolved if you gained skills … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, Ultima Online | 61 Comments

Warhammer Online vs DarkFall: Combat

Expanding a bit on yesterdays post about combat, I think it will be worthwhile to compare what I currently do in Warhammer Online versus what combat looks like when I play DarkFall. In a somewhat odd twist, most of my … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, RvR, Warhammer Online | 10 Comments

When the combat system in 1997 was better than what we have today, you know we have a problem.

Now that his resurrection is complete, Tobold has started a multi-part series of posts talking about why we play MMOs, with today’s topic being gameplay. In most MMOs today, gameplay generally means combat, and so the type of combat system … Continue reading

Posted in Combat Systems, Darkfall Online, Lord of the Rings Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

DarkFall: Taking the carebear path for now

With a weekend where I had a healthy (or unhealthy, depending on who you ask) amount of gaming time behind me, DarkFall was the title that received the most time, while both Blood Bowl and Warhammer Online got their share … Continue reading

Posted in Blood Bowl, Darkfall Online, Warhammer Online | 3 Comments

DarkFall: Don’t worry, that review won’t be around for long

Sorry for the lack of posts around here of late; a bad blogging combo of work being very busy and nothing really jumping out at me in terms of topics. Hopefully both situations resolve themselves soon. One side-bonus to a … Continue reading

Posted in Darkfall Online, Mass Media, MMO design | 16 Comments

Gaming Progress Report: WAR, DarkFall, and some Blood Bowl.

Some random Friday updates today, as I don’t have anything major to talk about. In an odd way, the last few days have been an ‘all good’ type of deal in Syn’s MMO land. Happy times lead to less blogging … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, RvR, The Casualties Guild, Warhammer Online | 1 Comment