Category Archives: Darkfall Online

DarkFall: US server population (non)issue

With the all-but-confirmed US-1 (or NA-1) server being geared up for release, many in the DarkFall (and ForumFall) community are wondering if the player base can support two separate servers, using the current in-game population as a barometer. The all … Continue reading

Posted in Darkfall Online, Mass Media, MMO design, Patch Notes | 7 Comments

DarkFall: NA-1 and quick in-game update.

Rumor has it the DarkFall NA-1 server is coming in June. Consider the release history for DarkFall overall, would anyone be surprised if it’s a bit late? Granted setting up hardware and launching an MMO are two very different things, … Continue reading

Posted in Darkfall Online | 7 Comments

DarkFall: 3 month review

Edit: My newer, one year review of DarkFall can be found here. DarkFall has been out just shy of three months now, and for me it’s been the most interesting three months of any MMO since UO, for a variety … Continue reading

Posted in Darkfall Online, MMO design, PvP, Site update | 23 Comments

DarkFall: New home, new friends

Having worked out a deal with TheMercs alliance, we now have access to the city they took from Mortis Consortium. Most of our members are bound at the old NPC city TheMercs worked out of, which is just a short … Continue reading

Posted in Darkfall Online, PvP | 27 Comments

DarkFall: Still looking for a new home

It would seem that Inquisition is cursed when it comes to sieging. Every time we set something up, bad luck seems to follow. This really only happens when it’s our guild/alliance launching the siege, as anytime we attend someone else’s … Continue reading

Posted in Darkfall Online, PvP | 17 Comments

500th Post Milestone

Grats self on 500 posts. I would like to thank all the mouth breathing, helmet wearing, shortbus riding WoW players for making it all possible. Without your constant cries for the bar to be lowered, your lemming-like acceptance of dailies … Continue reading

Posted in Darkfall Online, Random, Site update, World of Warcraft | 15 Comments

Darkfall 5/15 patch thoughts.

Oh nooz, one step towards Trammel! Patch day for Darkfall, and with it some (on paper) interesting balance tweaks, gameplay changes, and more quests revolving around the zero lore that is Darkfall… The biggest change, without doubt, is the increased … Continue reading

Posted in Darkfall Online, Patch Notes | 3 Comments

Fear the MMO reaper

Fear of death is a tough emotion to create in an MMO. If you die while working on a “kill ten mobs” quest, is it so devastating that you completely rethink your approach to the quest? Hell, did you go … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP | 13 Comments

Giving credit when it’s due.

It’s very easy to point out flaws in a game or it’s developer. When a server crashes, it’s impossible not to notice. When you are in a login queue, you know it. If your current class/race is underpowered, it affects … Continue reading

Posted in Age of Conan, Darkfall Online, EQ2, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 39 Comments

Games I actually play (DarkFall) update.

Out of all the easy criticism a ForumFaller might make against DarkFall, why are so many people getting so worked up about the game not being on sale 24/7? If you know DarkFall is not the game for you (and … Continue reading

Posted in Darkfall Online, MMO design, PvP | 17 Comments