Category Archives: DDO

Back to DDO I go.

The Casualties (of whatever game we play) guild is trying to put together a static group for DDO, something I’m rather interested in. DDO is a tough MMO to crack, because it’s not only forced grouping, but also suffers more … Continue reading

Posted in DDO, The Casualties Guild | 5 Comments

Subscription vs RMT: Who will save the poor noobs with no time to play?

It seems it’s been too long since everyone’s second favorite topic (hardcore vs casual being #1), RMT, has been discussed. Tobold has two posts about it and recently DDO went F2P. As readers here know, I’m not a huge fan … Continue reading

Posted in Atlantica Online, Darkfall Online, DDO, MMO design, Rant, Ultima Online, Warhammer Online, World of Warcraft | 14 Comments

MMO growth after release in the post-WoW market

Whenever you debate a topic concerning MMOs, it’s a safe bet someone is going to bring up EVE and show you a counter-example to whatever you are trying to say. Impact PvP does not work: EVE. Complex economies are impossible … Continue reading

Posted in Dark Age of Camelot, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

Listen to me ramble!

Adam is back after… well a LONG time away, and has put together another quality podcast. Adam, Luper, and myself talk about a bunch of MMO goodness. Copy/paste incoming. Adam’s back with another show!  In this episode, Adam, Luper from … Continue reading

Posted in Age of Conan, DDO, EVE Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Podcast, Random, Vanguard, Warhammer Online, World of Warcraft | Comments Off on Listen to me ramble!

To the time machine, we need to correct a grave mistake!

A good topic making the rounds in our blog community asks the question ‘what MMO would you unmake?’ The point being what game do you feel the MMO space would be better off without? Too many blogs to link here … Continue reading

Posted in Dark Age of Camelot, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 4 Comments

Pirates of the Instanced Sea, mini-game madness.

Now that the PotBS NDA is officially down (oops…) plenty of opinions are popping up around the blogosphere, most along the lines of ‘fun game, but not the usual addiction you get from a new MMO’, and I completely agree … Continue reading

Posted in Combat Systems, DDO, EVE Online, MMO design, Pirates of the Burning Sea, World of Warcraft | 7 Comments

More EQ2 bashing. Is it just me…?

Something I ran across today while browsing around some blogs. This just floored me. I mean I read it and had to re-read it to make sure the comment was about EQ2 like I thought it was. By Jason, a … Continue reading

Posted in DDO, EQ2, EVE Online, Lord of the Rings Online, World of Warcraft | 18 Comments

Group work.

When I think of Dungeons and Dragons, one of the first things that come to mind is a group of players sitting around a table and adventuring together. From its very foundation D&D is designed to be a group activity. … Continue reading

Posted in DDO, MMO design, NWN2 | 4 Comments