Category Archives: EVE Online

Player vs Business success

(Numbers and games used in this post are just examples. Don’t comment that they are ‘wrong’. Thanks) As a customer, what does WAR having 100k subs and Darkfall having 20k subs mean to you? What does it mean to the … Continue reading

Posted in Darkfall Online, EVE Online, Rant, Warhammer Online, World of Warcraft | 24 Comments

MMO PvP: Never fair and balanced

Comment that caught my attention over at Massively, from Jef’s excellent Soapbox piece about RP and FFA PvP: “It isn’t PVP because it is never fair and balanced.” A lot of layers to that one line. For starters, what defines … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Mass Media, MMO design, PvP | 19 Comments

Looking back at 2010

Prompted by Lum doing it, lets review my 2010 predictions and see how I do. I’m not sure when I’m going to do my 2011 predictions, but my guess is sometime next week. I’ve not really thought about 2011, but … Continue reading

Posted in Aion, Darkfall Online, EVE Online, Fallen Earth, League of Legends, Random, Site update, Ultima Online, Warhammer Online, World of Warcraft | 7 Comments

“It seems much easier to make interesting, sandbox PvP content then it is to maintain and create PvE treadmill content”

Every now and then you come across something shocking it’s just too hard to ignore. Today is one of those days. This is a comment from a post Keen made, waiting for WoW to embrace its PvP nature (pro-tip: HKO … Continue reading

Posted in Age of Conan, Aion, Combat Systems, Dark Age of Camelot, Darkfall Online, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Rant, Ultima Online, Warhammer Online, World of Warcraft | 39 Comments

More thoughts on Perpetuum

I spent a solid amount of time playing Perpetuum over the weekend, wrapping up the introductory assignment (quests) line and a few Corp assignments after. I feel that I’m at the point now where I ‘get’ a good portion of … Continue reading

Posted in beta, EVE Online, MMO design, Random | 2 Comments

Perpetuum Review (EG style)

EVE – spaceships + robots = Perpetuum. Normally people write the above as a joke because something within the game is sorta like something from another game. Not the case here. At all. The above is fact. I’m 100% serious. … Continue reading

Posted in beta, EVE Online, MMO design, Random | 15 Comments

EVE does things better than your game does them, again.

Not. Even. Fair. Edit: Awesome, three word post and I go 2/3 with the spelling.

Posted in EVE Online | 18 Comments

Character grind

Darkfall has come a long way since launch in almost all areas. The PvE is much better (and in sync!), PvP balance is at a good level (it’s never going to be perfect, but can always improve), server and client … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, MMO design, PvP, Rant | 9 Comments

MMOs being niche, the non-issue?

What hasn’t been conquered, still, is making alternate worlds accessible enough to broad audiences. Raph Koster over at his blog. I’d ask if this is really a problem that needs solving. I think this is one of the unfortunate side … Continue reading

Posted in Asheron's Call, Darkfall Online, EQ2, EVE Online, Guild Wars, MMO design, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

3000+ players playing lag-free? Ha, that’s impossible!

A bit of a follow-up from CCP Veritas on that record-breaking fleet battle in EVE can be found here. I found it an interesting read overall, but it also once again highlights some of the major benefits EVE has going … Continue reading

Posted in EVE Online, Mass Media, MMO design, PvP, World of Warcraft | 36 Comments