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Meta
Category Archives: EVE Online
Player vs Business success
(Numbers and games used in this post are just examples. Don’t comment that they are ‘wrong’. Thanks) As a customer, what does WAR having 100k subs and Darkfall having 20k subs mean to you? What does it mean to the … Continue reading
Posted in Darkfall Online, EVE Online, Rant, Warhammer Online, World of Warcraft
24 Comments
MMO PvP: Never fair and balanced
Comment that caught my attention over at Massively, from Jef’s excellent Soapbox piece about RP and FFA PvP: “It isn’t PVP because it is never fair and balanced.” A lot of layers to that one line. For starters, what defines … Continue reading
Posted in Combat Systems, Darkfall Online, EVE Online, Mass Media, MMO design, PvP
19 Comments
Looking back at 2010
Prompted by Lum doing it, lets review my 2010 predictions and see how I do. I’m not sure when I’m going to do my 2011 predictions, but my guess is sometime next week. I’ve not really thought about 2011, but … Continue reading
“It seems much easier to make interesting, sandbox PvP content then it is to maintain and create PvE treadmill content”
Every now and then you come across something shocking it’s just too hard to ignore. Today is one of those days. This is a comment from a post Keen made, waiting for WoW to embrace its PvP nature (pro-tip: HKO … Continue reading
More thoughts on Perpetuum
I spent a solid amount of time playing Perpetuum over the weekend, wrapping up the introductory assignment (quests) line and a few Corp assignments after. I feel that I’m at the point now where I ‘get’ a good portion of … Continue reading
Posted in beta, EVE Online, MMO design, Random
2 Comments
Perpetuum Review (EG style)
EVE – spaceships + robots = Perpetuum. Normally people write the above as a joke because something within the game is sorta like something from another game. Not the case here. At all. The above is fact. I’m 100% serious. … Continue reading
Posted in beta, EVE Online, MMO design, Random
15 Comments
EVE does things better than your game does them, again.
Not. Even. Fair. Edit: Awesome, three word post and I go 2/3 with the spelling.
Posted in EVE Online
18 Comments
Character grind
Darkfall has come a long way since launch in almost all areas. The PvE is much better (and in sync!), PvP balance is at a good level (it’s never going to be perfect, but can always improve), server and client … Continue reading
Posted in Combat Systems, Darkfall Online, EVE Online, MMO design, PvP, Rant
9 Comments
MMOs being niche, the non-issue?
What hasn’t been conquered, still, is making alternate worlds accessible enough to broad audiences. Raph Koster over at his blog. I’d ask if this is really a problem that needs solving. I think this is one of the unfortunate side … Continue reading
3000+ players playing lag-free? Ha, that’s impossible!
A bit of a follow-up from CCP Veritas on that record-breaking fleet battle in EVE can be found here. I found it an interesting read overall, but it also once again highlights some of the major benefits EVE has going … Continue reading
Posted in EVE Online, Mass Media, MMO design, PvP, World of Warcraft
36 Comments