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Meta
Category Archives: EVE Online
Sandbox Envy
Having now seen the issue from both sides, I’d like to talk about something I’ll call ‘Sandbox Envy’. Sandbox Envy is basically what happens when you read about the really cool stuff happening in a sandbox game and compare it … Continue reading
Posted in EVE Online, MMO design, Random, World of Warcraft
74 Comments
Mark Jacobs should have listened to his own blog.
File this one under “Dark Humor”, but Mark Jacob’s (former Warhammer Online lead designer) now-dead blog was called “Online Games Are a Niche Market”, a title that at the time was used as a joke because Mark believed MMOs had … Continue reading
Life Evolution in the sandbox
Pacing and gameplay evolution are very important and at times overlooked factors in any MMO. The actions and motivations of a day one player are very different than those of a two year veteran, and good game design takes that … Continue reading
Are you sure that’s really an expansion?
In the comments of a previous DarkFall-related post here, the question of whether the next update should be considered a patch or expansion was brought up. Now I’ve already written what pushed the update from patch to expansion for me … Continue reading
Posted in Combat Systems, Darkfall Online, EVE Online, Housing, MMO design, Patch Notes, PvP, World of Warcraft
26 Comments
DarkFall’s version of EVE University
As frequent readers here know, one of the reasons I greatly prefer a sandbox MMO over a themepark is the amount of control players have in shaping their game and the world around them. While that control is a double … Continue reading
Posted in Darkfall Online, EVE Online, Housing
13 Comments
What the MMORPG genre could (and should) be.
Last Friday’s post, and the links in the comments to Raph Koster’s posts (here, here, and here) (Thanks Brian) about the old Ultima Online eco system have sparked some old memories of what got me interested in the MMORPG genre … Continue reading
What buying Aion says about you
The MMO genre has many unique aspects that separate it from other gaming genres, with perhaps the ability of fans to shape future content being among the greatest. Everyone has at least some idea of their perfect game, and while … Continue reading
Posted in Aion, beta, Darkfall Online, EVE Online, MMO design, Rant, Ultima Online, World of Warcraft
51 Comments
MMO fluff: What is it?
One of the more common complaints about DarkFall from the players actually playing the game is the lack of ‘fluff’ content, and the upcoming expansion may seek to address this. One question I have is what exactly is fluff in … Continue reading
Posted in crafting, Darkfall Online, EVE Online, Housing, MMO design, Patch Notes, PvP, Ultima Online, World of Warcraft
22 Comments
What’s that monthly fee really buying you?
Two different yet related items have sparked this post about why we pay a monthly fee; the upcoming release of Cities XL and Tobold’s re-review of WoW. Cities XL because some are questioning why they would need to pay monthly … Continue reading
Niche and Mass Market: One big happy MMO genre
We are at an interesting point in history with MMOs, highlighted beautifully with the recent re-release of the Asian answer to WoW in Aion and the uber-niche Fallen Earth. One is benefiting from a year of full release under its … Continue reading