Category Archives: EVE Online

Bring back the gimps!

At some point during the transition from MMORPG to just MMO, the ability to create a ‘gimped’ character was removed. In UO you could hit the skill cap and have a horrible character. In AC you could spend all your … Continue reading

Posted in Asheron's Call, DDO, Dungeons and Dragons Online, EVE Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 30 Comments

Gamer Bob says: MMOs suck.

People often credit WoW’s success because, in part, it’s a little bit of everything for everyone (in theory at least), and while that’s a great way to get into the genre, if you really want to focus on any one … Continue reading

Posted in Darkfall Online, DDO, EVE Online, FreeRealms, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 45 Comments

CCP’s cruel joke.

I re-subbed one of my EVE Online accounts last night, and today I get a ‘Come back for five days free’ email from CCP about that same account. F U CCP. Double F U  because I could actually use this … Continue reading

Posted in EVE Online, Rant, Site update | 8 Comments

Blizzard on WG: We did not want that PvP anyway

100+ vs 100+ player battles are apparently too difficult for Blizzard to figure out after only having 5+ years to work on it. Or, if you try to issue a pass like some people, it’s just technically not possible to … Continue reading

Posted in Darkfall Online, EVE Online, PvP, Rant, RvR, Warhammer Online, World of Warcraft | 53 Comments

Second year of blogging is in the books!

Ding, two years of blogging done! I’m going to try and follow the format I used in my previous yearly review in order to make the comparison a bit easier. Like last year, the overall ‘Blog Stats” are up first. … Continue reading

Posted in Darkfall Online, DDO, EQ2, EVE Online, iPhone, Mass Media, MMO design, PvP, RMT, RvR, Site update, Warhammer Online, World of Warcraft | 15 Comments

Why do we still force alts to re-grind, and what about the new guy?

Starting with the genre’s second major title, EQ1, the solution to raising the level cap without increasing the gap new players must cross to join their friends has been to reduce the time it takes to go from 1 to … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 43 Comments

Why your MMO is dying, and EVE is still growing

EVE Online has a mile-long list of unique features that set it apart from all other MMOs, including being the only MMO with a constant and ever-increasing player base. WoW grew faster and bigger than any MMO before or after … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP, Ultima Online, World of Warcraft | 34 Comments

The lost DarkFall EuroGamer review is found!

Beau from Spouse Agro found the missing 8.5 hours of the EuroGamer review, and for great justice has posted it. For anyone looking for a good breakdown of what DarkFall is all about, especially from the perspective of someone who … Continue reading

Posted in Darkfall Online, EVE Online, Mass Media, MMO design, PvP | 8 Comments

Fans of hype, fans of gaming.

Hype in the gaming industry is a form of entertainment all its own, and history has shown that plenty of people LOVE getting wrapped up in the pre-release fanfare. This is not only something that consumes people in their search … Continue reading

Posted in Age of Conan, beta, Diablo 3, EVE Online, Mass Media, MMO design, World of Warcraft | 8 Comments

Fear the MMO reaper

Fear of death is a tough emotion to create in an MMO. If you die while working on a “kill ten mobs” quest, is it so devastating that you completely rethink your approach to the quest? Hell, did you go … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP | 13 Comments