Category Archives: EVE Online

To the time machine, we need to correct a grave mistake!

A good topic making the rounds in our blog community asks the question ‘what MMO would you unmake?’ The point being what game do you feel the MMO space would be better off without? Too many blogs to link here … Continue reading

Posted in Dark Age of Camelot, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 4 Comments

Urge…to…play…EVE…rising…

The lack of EVE-related posts here is mostly due to one factor; I haven’t been playing EVE much lately. I blame WoW mostly, along with The Witcher whenever the WoW bug has subdued long enough to play something else. I’m … Continue reading

Posted in EVE Online, Podcast, Site update | 15 Comments

Don’t blame the Deathknight, blame the creator.

Now that RMT promoter Tobold has returned (kidding), he linked some good blog posts about the upcoming Deathknight class, and what could possibly be done to implement them correctly without pissing off other classes, particularly warriors. All good reads, so … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 4 Comments

Learn to play in the sandbox correctly noob!

There are many differences between sandbox and theme park MMOs, but I think one that often gets overlooked, at least by fans, is the one I want to get into today: the ability to play a sandbox MMO ‘wrong’. Wrong … Continue reading

Posted in EVE Online, MMO design, PvP, World of Warcraft | 11 Comments

Sandbox or Theme Park?

During the recent posts about stories in MMOs, the topic of sandbox vs theme park MMOs came up, which got me thinking on which style I prefer and why. The first MMO that I played heavily was Ultima Online back … Continue reading

Posted in EVE Online, MMO design, PvP, Ultima Online, World of Warcraft | 14 Comments

Stories in our MMOs.

Scott over at Pumping Irony (great name btw) has a post about storytelling in MMOs and why they generally fail. He breaks down the current problems, mostly that character development is really just attribute development, which I fully agree with. … Continue reading

Posted in EVE Online, MMO design, The Witcher, Ultima Online, World of Warcraft | 3 Comments

Less RL, more MMO time please.

It seems to be a slow day in the blog world date. Not much to entertain me, resulting in not much to entertain you, oh faithful readers. My gaming time has been randomly limited of late, and what time I … Continue reading

Posted in EVE Online, PvP, The Witcher, World of Warcraft | 1 Comment

Goons, EVE, and Freedom!

This Wired article is making the rounds on various blogs, and as it focuses on griefing, which is somewhat related to PvP, I figured I would throw in my two cents. Go read the article first, if nothing else it’s … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Ultima Online, World of Warcraft | 14 Comments

Misunderstanding PvP.

I think ‘PvP’ is the new ‘nerf’. Remember back in the day anytime anything bad happened, it was called a nerf? And nerf was this dirty word you used to blame the developers for everything going wrong in your MMO? … Continue reading

Posted in Combat Systems, EVE Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 21 Comments

EVE progress update.

Been a while since I’ve made a ‘what I’m doing in EVE’ post with any depth to it, and since the last one, a few interesting things have happened. My miner alt has hit his stride in terms of production … Continue reading

Posted in EVE Online, Site update | 6 Comments