Category Archives: Housing

DF:UW – Sieging Alden Enak

Last night OTG had a siege against The Empire for their hamlet of Alden Enak (AE), located just south of our city of Kvit. The nice thing about this siege was that the numbers, gear, and player skill were about … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, Old Timers Guild, PvP | 12 Comments

DF:UW – The value of owning a city

A popular topic on ForumFall of late has been the value of player cities and hamlets, with some believe they are not worth owning, or that the cost to build them up is too great and needs to be reduced. … Continue reading

Posted in crafting, Darkfall Online, Housing, MMO design, Old Timers Guild, PvP | 1 Comment

UO Forever: More lessons

UO Forever has been a great time so far, both from just a pure gameplay perspective and as a refresher of sorts on how the MMO genre got started and the design decisions that worked. I’ve covered combat already, as well … Continue reading

Posted in Combat Systems, crafting, Housing, MMO design, Ultima Online | 5 Comments

MMO housing IS gameplay

And yes, I’ve heard the Ultima Online house analogy. But until I can plant a flower box outside my POS, I don’t buy it. EVE ain’t Minecraft. Going to pick on Jester a bit in this post. I say pick … Continue reading

Posted in EVE Online, Housing, Lord of the Rings Online, MMO design, Ultima Online | 15 Comments

Darkfall:UW – Best Case

With Darkfall set to release in two weeks, I want to write down my expectations for the game. Today will be a best-case post, while tomorrow I’ll do worst-case. If nothing else, it will be interesting to revisit these post-release … Continue reading

Posted in crafting, Darkfall Online, Housing, Mass Media, MMO design, PvP | 7 Comments

Rift: Storm Legion – Who put this sand in here?

James, a community manager from Trion recently reached out to me and asked if I’d be interesting in taking Rift’s upcoming expansion Storm Legion for a guided tour. While I’m not currently playing Rift, and my reasons why are well … Continue reading

Posted in beta, crafting, Housing, Mass Media, MMO design, Rift | 13 Comments

EVE: A POS to call my home

Another Jester-lead post for today (GW2 thoughts are brewing, but I can’t quite place my finger on them just yet. Something-something themepark though), this time about the next EVE expansion, and expansions/patches in general. Jester is worried that much like … Continue reading

Posted in crafting, Darkfall Online, EVE Online, Housing, MMO design, Ultima Online | 6 Comments