Category Archives: MMO design

The Trinity: Keeping the masses safe since 1999!

This post by ‘I played WAR before anyone else did’ Richard Bartle (via KTR) brings up some interesting points, with the big take-away for me being that the MMO genre would be a lot cooler right now if Ultima Online … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, MMO design, Rant, Ultima Online, World of Warcraft | 23 Comments

Putting a value on money

I came across a rather shocking thread on the League of Legends board a few days ago, one where the author was arguing that LoL is not really ‘free’ to play, because in order to play at the highest level … Continue reading

Posted in Allods Online, MMO design, Random, Rant, World of Warcraft | 8 Comments

Sheep, and the numbers they don’t understand.

I always get a chuckle when people misuse the “80% of EVE pilots never leave Empire” stat from CCP as some sort of indicator that even the majority of EVE players don’t like PvP. As anyone who has actually played … Continue reading

Posted in EVE Online, MMO design, PvP, Rant, World of Warcraft | 14 Comments

The more things change…

Which list is longer: The differences between LotRO, WAR, and Aion, or the similarities between UO, EQ1, and AC1? It’s a rhetorical question of course, but highlights a point I was getting at yesterday, and relates to a post over … Continue reading

Posted in Aion, Asheron's Call, Lord of the Rings Online, MMO design, Rant, Ultima Online, Warhammer Online, World of Warcraft | 23 Comments

Is the MMO genre back to being a niche market?

Anyone else seeing the irony of SOE making their next EQ game a WoW clone? My my how quickly things change, and am I the only one thinking SOE is going to find a new and creative way to screw … Continue reading

Posted in Aion, Darkfall Online, EQ2, EVE Online, MMO design, Warhammer Online, World of Warcraft | 22 Comments

Massive update about Darkfall

Tasos put out a very lengthy update on Darkfall’s upcoming plans, basically covering what is coming in the next expansion along with some of the other additions currently in the works. It’s a great read filled with a ton of … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design | 4 Comments

Darkfall Community Q&A2 Answers

Paragus received answers to his community Q&A and has updated his MMORPG blog. A bit thin on solid details in some areas due no doubt to the DF2010 expansion not having its major details revealed just yet, but readers can … Continue reading

Posted in Darkfall Online, Inquisition Clan, Mass Media, MMO design, Random | Comments Off on Darkfall Community Q&A2 Answers

Maintaining gaming momentum

I find that momentum is a very important aspect to playing an MMO for a prolong length of time, and it’s also very difficult to maintain, especially when RL forces a break. It’s also something that is equally influenced by … Continue reading

Posted in Darkfall Online, Inquisition Clan, MMO design, Random, Site update | 10 Comments

Another look into the future of Darkfall

Some more info from my visit to Aventurine: The new, faster mount looks great. It has a sleek, horse/zebra/something look to it. No idea on its stats, but unless something has changed, it will arrive with the upcoming expansion. In … Continue reading

Posted in crafting, Darkfall Online, MMO design | 21 Comments

RealID, SC2, F2P EQ2, and why LoL does F2P right

Taking a quick break from the Darkfall-related posts today to cover a few different topics. I’ve got a cold that won’t go away, which could explain my overly positive view in things. Or that’s just me, Mr. glass-half-empty-and-whats-left-is-likely-terribly-anyway. You have … Continue reading

Posted in DDO, EQ2, Inquisition Clan, MMO design, Patch Notes, PvP, Random, Rant, RMT | 13 Comments