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Meta
Category Archives: MMO design
The Trinity: Keeping the masses safe since 1999!
This post by ‘I played WAR before anyone else did’ Richard Bartle (via KTR) brings up some interesting points, with the big take-away for me being that the MMO genre would be a lot cooler right now if Ultima Online … Continue reading
Putting a value on money
I came across a rather shocking thread on the League of Legends board a few days ago, one where the author was arguing that LoL is not really ‘free’ to play, because in order to play at the highest level … Continue reading
Posted in Allods Online, MMO design, Random, Rant, World of Warcraft
8 Comments
Sheep, and the numbers they don’t understand.
I always get a chuckle when people misuse the “80% of EVE pilots never leave Empire” stat from CCP as some sort of indicator that even the majority of EVE players don’t like PvP. As anyone who has actually played … Continue reading
Posted in EVE Online, MMO design, PvP, Rant, World of Warcraft
14 Comments
The more things change…
Which list is longer: The differences between LotRO, WAR, and Aion, or the similarities between UO, EQ1, and AC1? It’s a rhetorical question of course, but highlights a point I was getting at yesterday, and relates to a post over … Continue reading
Is the MMO genre back to being a niche market?
Anyone else seeing the irony of SOE making their next EQ game a WoW clone? My my how quickly things change, and am I the only one thinking SOE is going to find a new and creative way to screw … Continue reading
Posted in Aion, Darkfall Online, EQ2, EVE Online, MMO design, Warhammer Online, World of Warcraft
22 Comments
Massive update about Darkfall
Tasos put out a very lengthy update on Darkfall’s upcoming plans, basically covering what is coming in the next expansion along with some of the other additions currently in the works. It’s a great read filled with a ton of … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design
4 Comments
Darkfall Community Q&A2 Answers
Paragus received answers to his community Q&A and has updated his MMORPG blog. A bit thin on solid details in some areas due no doubt to the DF2010 expansion not having its major details revealed just yet, but readers can … Continue reading
Posted in Darkfall Online, Inquisition Clan, Mass Media, MMO design, Random
Comments Off on Darkfall Community Q&A2 Answers
Maintaining gaming momentum
I find that momentum is a very important aspect to playing an MMO for a prolong length of time, and it’s also very difficult to maintain, especially when RL forces a break. It’s also something that is equally influenced by … Continue reading
Posted in Darkfall Online, Inquisition Clan, MMO design, Random, Site update
10 Comments
Another look into the future of Darkfall
Some more info from my visit to Aventurine: The new, faster mount looks great. It has a sleek, horse/zebra/something look to it. No idea on its stats, but unless something has changed, it will arrive with the upcoming expansion. In … Continue reading
Posted in crafting, Darkfall Online, MMO design
21 Comments
RealID, SC2, F2P EQ2, and why LoL does F2P right
Taking a quick break from the Darkfall-related posts today to cover a few different topics. I’ve got a cold that won’t go away, which could explain my overly positive view in things. Or that’s just me, Mr. glass-half-empty-and-whats-left-is-likely-terribly-anyway. You have … Continue reading
Posted in DDO, EQ2, Inquisition Clan, MMO design, Patch Notes, PvP, Random, Rant, RMT
13 Comments