Category Archives: MMO design

How awfully ‘keen’ of you Tobold

Whenever Tobold talks about EVE, it’s always entertaining, but sadly it’s the “Keen” kind of entertaining, if you know what I mean. And just a day after making a “WoW is too easy and not fun now” post (wish someone … Continue reading

Posted in beta, crafting, EVE Online, MMO design, Rant, World of Warcraft | 67 Comments

Warhammer still confused, DF>GW, and Ed.

While it’s been some time since I’ve played the game, I still keep an eye on Warhammer Online to see what is being done with it, yet the more I look, the less hopeful I continue to be. Take this … Continue reading

Posted in beta, Darkfall Online, Guild Wars, Inquisition Clan, MMO design, Patch Notes, PvP | 25 Comments

Oh themepark, how I missed you so!

It looks like Saturday will be the first night Aria (the fiancé) and I try to get back into some MMO gaming together, with the Guild Wars trial up first. Hopefully she likes it, my very brief time with it … Continue reading

Posted in Combat Systems, Darkfall Online, Guild Wars, MMO design, Rant, World of Warcraft | 33 Comments

DarkFall: New Player Protection, possible free trial setup?

Aventurine today announced some upcoming changes to the new player experience in DarkFall, which can be found here. Surprisingly only a few on the forums are crying “Trammel”, and most seem to agree this is a good step to getting … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes | 9 Comments

DarkFall: Areas for improvement, housing.

In my one year review of DarkFall, I mentioned that certain areas of the game are incomplete or not yet fully fleshed out, and I want to spend a few posts talking about some of those areas, the first one … Continue reading

Posted in Darkfall Online, Housing, MMO design, Patch Notes | 8 Comments

DarkFall Review: One Year Later

Before I get into the review itself, I want to just set straight why I’m writing this review, as judging from the pre-post there was some confusion. It should be very clear to anyone around here that I really enjoy … Continue reading

Posted in Console Gaming, crafting, Darkfall Online, Mass Media, MMO design, Patch Notes, PvP | 50 Comments

Why you DON’T want to hit the cap

The topic of character progression, and more specifically how long it should take to reach ‘the end’, came up when a noted member of the community (ValRoth, the guy who did the newbie videos linked on the right) made a … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, MMO design | 25 Comments

A bit about the old dinosaur that is MMO pricing

We have a new blogger in our midst (thanks for the link KTR), and his first post is so good that I’ve already added him to my daily list of sites to visit (feed readers are for nerds). The post … Continue reading

Posted in Mass Media, MMO design, Random, RMT | 18 Comments

DarkFall: AV Q&A, and some player vendor impressions

Two DarkFall items for today. First up, there is an extensive Q&A up at MMORPG.com about DarkFall from Paragus Rants. The questions where all submitted by players on the DF forums, and surprisingly all questions that followed the rules were … Continue reading

Posted in crafting, Darkfall Online, Housing, MMO design, Site update | 18 Comments

What a weekend of PvE questing brings

Over the weekend I did a lot of questing and PvE in DarkFall, all spurred by one title quest turn in. And I had a blast, getting to see the new quest content Aventurine added since release and seeing how … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP, Warhammer Online | 12 Comments