Category Archives: MMO design

Not WoW burnout, MMO burnout.

Darren has released Shut Up. We’re Talking #32, and the podcast focuses on Warhammer Online and the recent back and forth debate about the game and its place in MMO land. It’s a great show and well worth a listen. … Continue reading

Posted in Combat Systems, Console Gaming, Dark Age of Camelot, MMO design, Podcast, Warhammer Online, World of Warcraft | 21 Comments

Some thoughts on the PQ feedback.

Reading over some forum posts about WAR and in particular reactions to Public Quests, it’s (not?) surprising how many people are just not picking up on how they work. As with any new feature in an MMO, there is bound … Continue reading

Posted in beta, MMO design, Warhammer Online | 5 Comments

Listen to me ramble!

Adam is back after… well a LONG time away, and has put together another quality podcast. Adam, Luper, and myself talk about a bunch of MMO goodness. Copy/paste incoming. Adam’s back with another show!  In this episode, Adam, Luper from … Continue reading

Posted in Age of Conan, DDO, EVE Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Podcast, Random, Vanguard, Warhammer Online, World of Warcraft | Comments Off on Listen to me ramble!

This is your MMO Jesus?

Someone should re-make WoW/The Sims, with the Mac OS interface, aimed at 5 year olds looking for ‘fun’ mail delivery grinding. Then it should be called ‘next gen’, because the future of MMOs is to make everything ‘optional’, even if ‘fun’ … Continue reading

Posted in MMO design, Random | 13 Comments

Yea, what he said.

As is usually the case, Tobold writes down what most of us are trying to say but with a lot less rambling. Damn blog Overlord. I agree completely with his post, and if anyone is still on the fence about WAR, … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 1 Comment

PQs and Open groups, best friends forever.

Day two in our ‘post NDA’ world. Lots of bloggers have posted either complete reviews or shared thoughts on certain topics. Overall the response is positive, with a few SOE cool-aid drinkers in the mix (they must be waiting for … Continue reading

Posted in beta, MMO design, Warhammer Online | 13 Comments

Tome of Knowledge, the feature that could.

With the NDA down (it is down, right?), lets finally start talking WAR details. The one feature that I wrote off as a gimmick when I heard about it was the Tome of Knowledge. To me it sounded like a … Continue reading

Posted in MMO design, Warhammer Online | 7 Comments

Everything I want to write is under NDA.

How have all the people who have been in the WAR beta been able to think about anything else? I was sitting today trying to think of something to write about, that won’t be NDA breaking, and I just can’t. I can’t … Continue reading

Posted in beta, MMO design, Warhammer Online | 8 Comments

It’s ok to hate bad PvP, but have you played good PvP?

What if Warhammer PvP is something PvE players do end up liking? I mean, if EQ PvP is your only example of PvP, I don’t blame you for hating PvP. Same goes for WoW PvP. Two PvE games that tried to … Continue reading

Posted in EQ2, MMO design, PvP, Warhammer Online, World of Warcraft | 20 Comments

Reverse WoW-thinking.

Working on Book 3 in LoTRO last night reminded me why MMOs are as great as they are. When you get a group of people together, and everything goes well, the experience is far greater than anything a single player … Continue reading

Posted in Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 5 Comments