Category Archives: Patch Notes

Tiny patch finally arrives for Darkfall.

It’s not much, really. I’d much rather pay $45 (or $90!) for a partial world revamp still using 2004-era midrange graphics that took 3ish years to develop, with the hopes that in another 3 (and another $90!), perhaps the rest … Continue reading

Posted in Darkfall Online, Patch Notes, World of Warcraft | 18 Comments

Milkfat and you

Expansion launch day in Darkfall = Return to Darkfall for me, and honestly, I’ve been itching to return. League of Legends is extremely fun, don’t get me wrong, but it’s just not an MMO, and that really is the style … Continue reading

Posted in Civilization Series, Darkfall Online, League of Legends, Patch Notes, Site update | 18 Comments

Civilization V : The flaws

As I said before, Civilization V is a phenomenal improvement to an already incredible series, and any fan of TBS games should already have it. But with that said, it’s by no means perfect, and outright lacking in some areas … Continue reading

Posted in Civilization Series, Inquisition Clan, Patch Notes, Rant | 25 Comments

Two years of WAR = …

1) Has any game in MMO history redesigned more core systems then WAR? Amazing to think what could have been added these last two years if Mythic could stop ‘fixing’ things every patch. 2) Adding a third, PLAYABLE faction would … Continue reading

Posted in MMO design, Patch Notes, Rant, RvR, Warhammer Online | 10 Comments

RealID, SC2, F2P EQ2, and why LoL does F2P right

Taking a quick break from the Darkfall-related posts today to cover a few different topics. I’ve got a cold that won’t go away, which could explain my overly positive view in things. Or that’s just me, Mr. glass-half-empty-and-whats-left-is-likely-terribly-anyway. You have … Continue reading

Posted in DDO, EQ2, Inquisition Clan, MMO design, Patch Notes, PvP, Random, Rant, RMT | 13 Comments

I’m back and full of Darkfall goodness

Did you miss me? I’d say it’s good to be back, but really being back at work rather than sitting on a patio overlooking the caldera (google it) while eating breakfast that was just delivered is, well, not as cool? … Continue reading

Posted in Darkfall Online, Mass Media, MMO design, Patch Notes, PvP, Site update | 21 Comments

A new flavor of tears, plus an expansion update.

First, the comments section on this Massively article (great piece btw, riveting topic that someone should have blogged about…) is hilarious. Usually you have to go to MMORPG.com to get such ‘quality’ comments, but it seems people’s love for Darkfall … Continue reading

Posted in Darkfall Online, Mass Media, Patch Notes, PvP, Ultima Online | 24 Comments

Mildly entertaining, I guess

First up is this video from Obs of LoD. The combination of the latest patch increasing Sea Fortress rewards, balancing AoE magic, and the overall excitement about Darkfall among many veteran players lead to this rather massive naval blowout. Looks … Continue reading

Posted in Combat Systems, Darkfall Online, Patch Notes, PvP | 9 Comments

Darkfall: Day after the patch

So that patch went… about as well as most Aventurine patches really. Some extra downtime, a short-lived exploit, and dramalama on the forums, in other words, business as usual. My character went from 326hp to 387hp, Ghana now has rats … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 9 Comments

The ‘small’ patch to Darkfall is finally here, tomorrow.

I love when Aventurine does ‘small’ patches and we get this. As has been the trend for some time now, this patch is a good mix of new/casual player help (no mob decap) with ‘end-game’ changes like the Sea Fortress … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 7 Comments