Category Archives: Patch Notes

Stealing content: More on Allods

Every time I go to write a blog post for today, the only thing on my mind is how silly Allods (and the majority of the F2P market) really is. People FEARING upcoming patches? People calculating how much they will … Continue reading

Posted in Allods Online, beta, MMO design, Patch Notes, Rant, RMT | 17 Comments

We are talking some big numbers here

Two things of grave significance have happened today. Two very generous gifts delivered to MMO fans. The first, Aventurine will give you $5000 if you come up with the coolest DarkFall-related promotional item. That’s $5000 dollars, not potatoes or onions … Continue reading

Posted in Allods Online, Darkfall Online, MMO design, Patch Notes, Rant, RMT | 34 Comments

DarkFall: The voice of the vets and the sign of the noobs

It’s time to cover a few recent developments in DarkFall. The first is a rather excellent bit of work done by the community that can be found here. The website is a collection of ideas and changes the veterans of … Continue reading

Posted in Darkfall Online, Inquisition Clan, MMO design, Patch Notes, PvP | 10 Comments

F2P model in the US: Putting nails in its own coffin

Back in the early days of the “F2P revolution”, the biggest challenge for the average MMO gamer was trying so sift through the hundreds of terribad titles to find the one or two semi-decent (for a ‘free’ game) titles to … Continue reading

Posted in Allods Online, Atlantica Online, FreeRealms, MMO design, Patch Notes, Rant, RMT | 20 Comments

DarkFall: Finally more beavers!

For a patch out of left field, this is a nice (if a bit cryptic: mob run speed, faster/slower?) list. And just when I had wrapped-up questing in the human lands, out comes this update. To the carebear mobile! What’s … Continue reading

Posted in Darkfall Online, MMO design, Patch Notes | 3 Comments

Warhammer still confused, DF>GW, and Ed.

While it’s been some time since I’ve played the game, I still keep an eye on Warhammer Online to see what is being done with it, yet the more I look, the less hopeful I continue to be. Take this … Continue reading

Posted in beta, Darkfall Online, Guild Wars, Inquisition Clan, MMO design, Patch Notes, PvP | 25 Comments

DarkFall: New Player Protection, possible free trial setup?

Aventurine today announced some upcoming changes to the new player experience in DarkFall, which can be found here. Surprisingly only a few on the forums are crying “Trammel”, and most seem to agree this is a good step to getting … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes | 9 Comments

DarkFall: Areas for improvement, housing.

In my one year review of DarkFall, I mentioned that certain areas of the game are incomplete or not yet fully fleshed out, and I want to spend a few posts talking about some of those areas, the first one … Continue reading

Posted in Darkfall Online, Housing, MMO design, Patch Notes | 8 Comments

DarkFall Review: One Year Later

Before I get into the review itself, I want to just set straight why I’m writing this review, as judging from the pre-post there was some confusion. It should be very clear to anyone around here that I really enjoy … Continue reading

Posted in Console Gaming, crafting, Darkfall Online, Mass Media, MMO design, Patch Notes, PvP | 50 Comments

Making the big trade

In a move I’ve been planning for some time now, last night I sold all of my rare ore/ingots for the total price of 130,000 gold, effectively doubling my current gold stash. The trade itself was done at the Sanguine … Continue reading

Posted in crafting, Darkfall Online, Housing, Patch Notes | 13 Comments