Category Archives: RvR

A bit of WoW history to explain the LFG change.

Yesterday’s post received a lot of good comments debating the merits of the new LFG tool and how it changes the social dynamic in WoW. What may have been lost or unclear in my post is that I believe the … Continue reading

Posted in Darkfall Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 55 Comments

What caused Warhammer Online to fail?

Today Tobold is asking why Warhammer Online failed to live up to it’s mega-title expectations (expectations that I was grossly wrong about as well), give readers either the choice that WotLK killed it (tourists) or that WAR was just a … Continue reading

Posted in Aion, Darkfall Online, Fallen Earth, Mass Media, MMO design, RvR, Warhammer Online, World of Warcraft | 39 Comments

Impact PvP: Are you part of the niche?

Due to the length of both Tobold’s post about impact PvP and my reply, I’ll just quote him below and write my response here. Doesn’t “meaningful PvP” automatically mean a form of PvP where you really hurt other players’ progress … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 55 Comments

Warhammer Online: The more Mythic talks, the less hope I have.

Too much stuff going on today that I want to talk about, and on a Friday no less. Jeff Hickman from Mythic talked at GDC about Warhammer Online and what he believes are some of the mistakes made with the … Continue reading

Posted in MMO design, RvR, Warhammer Online | 22 Comments

Warhammer Online: After almost a year, does Mythic finally get it?

I’ll fully admit I might be too close to this to see it clearly, but with that said, I’ve noticed a pattern in Mythic’s approach to patching Warhammer Online, one that might be applicable to other MMOs as well. The … Continue reading

Posted in Age of Conan, Dark Age of Camelot, EVE Online, Lord of the Rings Online, Mass Media, MMO design, Patch Notes, RvR, Warhammer Online, World of Warcraft | 16 Comments

Warhammer Online 1.3.1 patch: Will it fix Tier 4?

As frequent readers here know, I’ve been playing Warhammer Online casually for the last few months now, alongside DarkFall and Blood Bowl. While I originally pegged WAR as my ‘full time’ MMO at release, the games issues with population and … Continue reading

Posted in MMO design, Patch Notes, RvR, The Casualties Guild, Warhammer Online | 5 Comments

Warhammer Online vs DarkFall: Combat

Expanding a bit on yesterdays post about combat, I think it will be worthwhile to compare what I currently do in Warhammer Online versus what combat looks like when I play DarkFall. In a somewhat odd twist, most of my … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, RvR, Warhammer Online | 10 Comments

Warhammer Online: The oRvR/Scenario tug-of-war

The topic of whether scenarios in Warhammer Online do more to harm the game than help/enhance it has been debated a few times already, but with the recent server mergers and overall increase in server population, I think it might … Continue reading

Posted in MMO design, RvR, Warhammer Online | 15 Comments

Gaming Progress Report: WAR, DarkFall, and some Blood Bowl.

Some random Friday updates today, as I don’t have anything major to talk about. In an odd way, the last few days have been an ‘all good’ type of deal in Syn’s MMO land. Happy times lead to less blogging … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, RvR, The Casualties Guild, Warhammer Online | 1 Comment

Quick reactions to all the latest MMO-related happenings

Too many MMO-related topics flying around in my head and it’s going to take some time to sort it all out. DarkFall: Aside from feeling like a euro in regards to the whole NA deal, the big ‘expansion’ patch is … Continue reading

Posted in Aion, Darkfall Online, DDO, MMO design, RvR, The Casualties Guild, Warhammer Online | 20 Comments