Category Archives: Warhammer Online

Understanding what makes PvP tick.

Watching people react to all the new info about AoC’s PvP model has been rather entertaining, while also frustrating and somewhat surprising. PvP seems to be an idea that most people ‘think’ they love in an MMO, but when you … Continue reading

Posted in Age of Conan, Combat Systems, EVE Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 12 Comments

Camping for a beta spot… no thanks.

Open beta does not mean what it use to in the MMO world. Back in the day, open beta for an MMO was not a big deal, and for the most part was quite similar to the most recent closed … Continue reading

Posted in Age of Conan, Combat Systems, MMO design, Pirates of the Burning Sea, PvP, Warhammer Online, World of Warcraft | 15 Comments

Curt Schilling on ‘The Instance’ podcast.

The Instance, which is always worth listening to anyway, stepped it up a notch with this show and featured a lengthy interview with Curt Schilling. Along with a ton of WoW talk, they go into general game design, a bit … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | Tagged | 2 Comments

WoW burnout already?

This weekend our little guild of friends took our first steps into Karazhan. We did fairly well, considering that for many of us it was our first time seeing the encounters, and that for the most part we were equipped … Continue reading

Posted in EVE Online, Warhammer Online, World of Warcraft | 4 Comments

You can’t have everything, sorry.

Keen has a post up about his recent experience in DAoC. The gist of it is that after the ‘newness’ of being back in DAoC wore off, the fact that the PvE in DAoC is not as on-rails as more … Continue reading

Posted in Age of Conan, Combat Systems, Dark Age of Camelot, EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Site update, Ultima Online, Warhammer Online, World of Warcraft | 24 Comments

Ding 70, now what?

Over the weekend my girlfriend and I both hit 70 in WoW, marking the first time she has ever hit the cap in an MMO. It’s somewhat bittersweet of course, as part of the fun in WoW is gaining xp … Continue reading

Posted in Age of Conan, EVE Online, Lord of the Rings Online, Warhammer Online, World of Warcraft | 8 Comments

User created content, who needs it?

Continuing today’s theme of linking to blogs from people who know a hell of a lot more about MMOs than I do, Raph Koster has a post today about the growing amount of user-created browser-based content that is hitting the … Continue reading

Posted in MMO design, Random, Warhammer Online | 14 Comments

Delays, windows, hype, and cake.

Warhammer Online has been delayed, again. Not a huge shock really, especially considering the whole ‘we are not making DAoC 2… ok fine we are’ design change, something I fully support. Hopefully at some point ‘soon’ anyone who buys a … Continue reading

Posted in Age of Conan, EVE Online, Lord of the Rings Online, Random, Warhammer Online, World of Warcraft | 5 Comments

To the time machine, we need to correct a grave mistake!

A good topic making the rounds in our blog community asks the question ‘what MMO would you unmake?’ The point being what game do you feel the MMO space would be better off without? Too many blogs to link here … Continue reading

Posted in Dark Age of Camelot, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 4 Comments

Don’t blame the Deathknight, blame the creator.

Now that RMT promoter Tobold has returned (kidding), he linked some good blog posts about the upcoming Deathknight class, and what could possibly be done to implement them correctly without pissing off other classes, particularly warriors. All good reads, so … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 4 Comments