Category Archives: Warhammer Online

The cult of MMO; Why it’s good to be a fanboi.

MMO success has been the topic of a few blogs, mostly inspired by Rift’s successful launch and predictions of what will happen next. Will it WAR or will it WoW? Readers here will know I’m leaning more toward WoW than … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, Rant, Rift, Ultima Online, Warhammer Online, World of Warcraft | 4 Comments

Rift: MMO 3.0

Let’s call UO/EQ/AC the first generation of MMOs (sorry MUDs), where both the devs and the players were total noobs, and the ‘hey this is new’ factor was off the charts. If you dialed in during the late 90s, you … Continue reading

Posted in Darkfall Online, EQ2, MMO design, Rift, Ultima Online, Warhammer Online, World of Warcraft | 26 Comments

Rift: Breaking things down a bit

On Friday a good question was raised regarding Rift: what does WoW 2004 mean, and why does Rift have it over themepark MMO X? Part of this is, of course, highly subjective. What I feel is a plus for Rift … Continue reading

Posted in beta, MMO design, Rift, Warhammer Online, World of Warcraft | 6 Comments

Smartest guy in the room

For a while now I’ve wondered why we don’t have a computer game version of Warhammer Fantasy Battle or Warhammer 40k. I don’t mean the ‘spin-off’ style games; I mean a direct port of the rules and miniatures, all playable … Continue reading

Posted in Blood Bowl, Random, WAR40k, Warhammer Online | 8 Comments

Player vs Business success

(Numbers and games used in this post are just examples. Don’t comment that they are ‘wrong’. Thanks) As a customer, what does WAR having 100k subs and Darkfall having 20k subs mean to you? What does it mean to the … Continue reading

Posted in Darkfall Online, EVE Online, Rant, Warhammer Online, World of Warcraft | 24 Comments

Rift talky talk

The Rift NDA is down, Syp has a nice write-up. As expected, the rift system is WAR’s PQ system but more. I think the make or break for Rift will be just how big that ‘more’ really is. Opinions about … Continue reading

Posted in beta, Darkfall Online, MMO design, PvP, Rift, Warhammer Online | 7 Comments

Looking back at 2010

Prompted by Lum doing it, lets review my 2010 predictions and see how I do. I’m not sure when I’m going to do my 2011 predictions, but my guess is sometime next week. I’ve not really thought about 2011, but … Continue reading

Posted in Aion, Darkfall Online, EVE Online, Fallen Earth, League of Legends, Random, Site update, Ultima Online, Warhammer Online, World of Warcraft | 7 Comments

Collision Detection revisited

Different games require different things, and something vital to one might be completely trivial to another. The goal of this post is to consider how important spot-on collision detection is to Darkfall, and to also touch on some other games … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Warhammer Online, World of Warcraft | 7 Comments

“It seems much easier to make interesting, sandbox PvP content then it is to maintain and create PvE treadmill content”

Every now and then you come across something shocking it’s just too hard to ignore. Today is one of those days. This is a comment from a post Keen made, waiting for WoW to embrace its PvP nature (pro-tip: HKO … Continue reading

Posted in Age of Conan, Aion, Combat Systems, Dark Age of Camelot, Darkfall Online, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Rant, Ultima Online, Warhammer Online, World of Warcraft | 39 Comments

MMOs being niche, the non-issue?

What hasn’t been conquered, still, is making alternate worlds accessible enough to broad audiences. Raph Koster over at his blog. I’d ask if this is really a problem that needs solving. I think this is one of the unfortunate side … Continue reading

Posted in Asheron's Call, Darkfall Online, EQ2, EVE Online, Guild Wars, MMO design, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments