Blood Bowl League: Almost time to start!

We currently have 12 teams signed up for our Blood Bowl league, with a solid mix of races and play-styles. The league is setup for 16 teams max, so only four slots remain!

Currently the plan is to start the league on Wednesday, November 10th. We will be playing one game per week, although there is some flexibility with that if someone really can’t play one week. So long as everyone has played a similar number of games and against the correct opponents, things will work. I’m leaning towards a 16 game schedule, plus playoffs. Should we need them, we will accept replacement teams at various points during the season.

As a reminder, make sure to bookmark our forums. We now also have an official website up as well (thanks to Vodum) that will track league progress.

Posted in Blood Bowl | 8 Comments

From UO to WoW: A look into the who and why

Thursday Ob asked whether someone who enjoyed 1997 Ultima Online could enjoy 2010 WoW, which is a great question on many levels. First, it’s worthwhile to talk about the core differences between the two games in terms of enjoyment (obviously WoW has slightly better graphics and sound, so I’m not talking tech stuff here), address who exactly we are talking about, and ultimately try to answer ‘why’.

The biggest difference between the two games to me is that in WoW, it’s not about whether you get a reward for your effort, but what kind of reward you select. In other words, almost every activity in WoW progresses you forward, and the rare failure is often only measured in how long you have delayed getting what you want. With a few exceptions aside (world first raiding and top-ranked Arena teams), everything in WoW is solo progression based, and many of the systems today help to signify that (gear scores, achievement lists, etc). The game is also incredibly predictable, in that when you log in, you have a goal and short of your own personal actions preventing it, you will accomplish that goal. The only challenge in the game (again super minority stuff aside) is based on time spent, as minimal skill is required to achieve a high gear score, finish the latest raid, or win a random BG/Arena match. This consistency is what keeps people logging in, because every time you log out you have likely accomplished something.

1997 Ultima was very different in these core values. It was not only possible, but likely that you would log out with less than you had logging in. Sometimes with weeks or months (or in the case of a house theft, years) of time spent less. At the same time, it was also possible to log out with a massive fortune from just that day. How often this happened was both a factor of how you played and what the world around you did. The greatest PvP’er on the server could get jumped with his best stuff, or he could go on a tear in a dungeon and walk away with week’s worth of loot. Similar to Poker, the great players had more good happen to them than bad, but no matter who you were the world would deal you both good and bad cards, and rolling with the punches was a basic requirement.

WoW protects you time and time again from bad happening to you, while in UO it was accepted that both good and bad happened at all times. To me the peaks of the good made the valleys of the bad worthwhile, yet for others any such valley overshadows whatever peaks they may experience. This, to me, is the core difference between the games and those who play them.

It’s also not hard to see that the masses prefer a valley-free experience, even at the expense of never seeing a high peak, I won’t argue that point. If you are aiming for the mass market, play it safe, be it in gaming, movies, music, etc. But I’ll add that aiming for the mass market is very different from actually getting it, so which choice is ‘better’ for an MMO depends on the title. While I doubt any peaks-and-valleys MMO will every reach 12 million subs like WoW, I also don’t see too many non-valley MMOs toping the growth and longevity of EVE.

Now it’s important to address who we are talking about here. As was originally asked, how probable is it that someone who enjoyed 97 UO would enjoy 2010 WoW? I think this comes down to who you are as a player today, if we assume that you enjoyed 97 UO at the time.

For many, their gaming style changed with their lifestyle. Going from being able to play 3-5 hour sessions at a time (major hobby) to trying to squeeze in some gaming time between watching kids (casual activity), it’s not hard to see why someone who enjoyed UO before now plays WoW. That player’s gaming mentality might be different too, where they no longer need or even want to experience the highs of something like UO, and instead are just looking for the constant, slow drip of WoW. If that’s the case, those lows are much more noticeable, and since the highs are not highly sought-after, the UO formula is simply not appealing, no matter how well it is executed.

With that said, if you are still someone who accepts the lows because you chase the highs, then no, I don’t see how someone who previously enjoyed UO could enjoy WoW today. The near-zero challenge of it all is a deal-breaker, as nothing stands out and going in, you already know the outcome. To me it’s similar to ‘playing’ a game like Candyland. When you are young, you still believe you are actually playing it, but at some point you realize that since you have zero control over anything, the ‘game’ is little more than a colorful visual representation of random dice rolls. That to me is what WoW has become; the only ‘skill’ needed to progress or to reach the next ‘ding’ is simply time. Again, that’s great content if you are looking for it, but it seems very pointless to ‘play’ Candyland when you are looking for something like Risk.

Posted in MMO design, Ultima Online, World of Warcraft | 32 Comments

Blood Bowl League has been formed. Sign up!

League Name: Inquisition Hardcore Casual Blood Bowl League

Password: Inq

Create a fresh team and sign up. Don’t forget to bookmark our league forums as well. Post in the name/team thread if you have not done so as well.

I’m hoping we get most people signed up over the weekend, so next week we can start playing.

Posted in Blood Bowl, Site update | 9 Comments

Mythic beats SOE for Cash Shop stupidity

In the race to see which studio is more incompetent at cash shops, Mythic surges past current champion SOE to claim the Clown Crown of Crazy (the highly coveted CCC). Congrats, let the server shutdown party commence!

Here is the best part though; let’s say you are someone rich and stupid enough to want to pay Mythic a fortune to skip all the leveling content and just get straight to the cap, guess what? You can’t! Oh, you can buy a single level for $10, which gives the sparkle pony reskin a run for its money on the silly meter, but in an effort to… I actually don’t know… Mythic says you can only buy one. That’s right, all the forum outrage without the actual profit, congrats!

The second failure is that you openly sell power (early mounts, herald), but in such a way that again, it accomplishes the outrage without being important enough to attract serious profit. Just pick one and go all out… wait, that would be very un-WAR like though. RvR busted because you wanted a 3rd faction in the canceled DAoC 2 game instead? Don’t add the 3rd faction fully, distract people with different zones and semi-factions! Keeps being traded because the reward is better than the gameplay? Don’t fix the gameplay, just give out more rewards! That crap leveling game you now have? Don’t fix it; just let players pay to skip it, but not really! On and on the fail trail goes.

At this point I honestly pity WAR players. You have been so abused since launch it’s incredible, and yet you cling on because somewhere in the utter mess that is WAR, there actually is a solid game with an amazing IP you hope one day will actually come out. Unfortunately for the ones still remaining, Mythic is hell-bend on seeing that never happens, one bad move at a time.

Posted in Dark Age of Camelot, EQ2, MMO design, Rant, RMT, Warhammer Online | 14 Comments

Thou shall play Darkfall!

Jef Reahard is asking Massively readers what MMO he should play next, and, well, the results are rather surprising. While no doubt ForumFall being notified is influencing the numbers, the sheer size of Darkfall’s current lead says something. The comments section for the article shows more than a few players also hoping Jef plays and reports on Darkfall. To me this shows that, perhaps finally, the level of interest for Darkfall is rising while the level of blind hate and misinformation is decreasing (although one lovely troll still makes it through over there).

For Darkfall in general, I believe it’s important to evolve the game from just a ‘hardcore’ PvP MMO to a more well-rounded game, whose core or ‘ultimate purpose’ is indeed the PvP it was founded on. It’s EVE’s evolution all over again, and as that game has clearly demonstrated, fleshing out the ‘other stuff’ does not mean sacrificing your original beliefs. The foundation is solid, PvP is a very viable end-game activity if done right (oh hi WAR, more on you later), but not everyone is willing to blindly travel to the Promised Land if the road is rough.

And it’s those exact players that the improvements must target. Those who may be interested in the PvP, but not enough to ‘get through’ any obstacle you place in front of them. To varying degrees, they will only push so hard until they no longer consider the end-goal worth reaching, and then they move on. It’s that player base that you aim at when you improve the newbie experience, the PvE, the dungeons, and all of the other ‘stuff’ that ultimately feeds into the end-game.

The major advantage Aventurine has over most other MMOs is that they don’t need to focus a majority of their efforts on keeping the current core happy, they already are. PvP for the most part is balanced, fun, and unending. Clans and alliances rise and fall, cities and hamlets change hands, and the political machine continues to chug along. With more people and features it of course would be that much better, but its current state is more than good enough, and certainly not at a level where panic and drastic changes are required.

Jef’s reporting should be interesting, as where previous forays into Darkfall by Massively. I’m certainly looking forward to it.

Posted in Darkfall Online, EVE Online, Mass Media | 15 Comments

Blood Bowl forums are up!

Blood Bowl League Update: I’ll be looking into league options tonight, as it seems we have a good number of people willing to play. I’ll have more info tomorrow for everyone, but since this is the start we will be using fresh teams. Head on over to the BB section of the Inq forums (you will need to create an account) and post your BB account name along with what race you might want to play, as this will give us an idea towards what kind of variety we might have. If you don’t have a favorite team right now, no worries. League name suggestions are also welcome, though I doubt any suggestion will top “SynCaine and his Sheeple”!

In other BB news, my Necro team is one sad collection of unlucky corpses. The team is 1-0-7 in the first MM league (forget the name…). I’ve already had both a Wight and a Ghoul die, and so far only one upgrade has been anything special (+1 Armor for my wolf, which is nice but nothing amazing really). The amount of double-skull, reroll, double-skull rolls is frightening, and you know things are not going well when a High Elf team out-bashes you, badly. Syn’s Sinners shall soldier on however!

So far my experience with random matchmaking has been really positive though. No disconnects, no abusive opponents, and only a couple of games have been ‘slow’ in terms of how long someone spent per turn (which I’ve already fixed by only playing 2min turn timer games, rather than 4min limit). I’ve also played a wide variety of teams, and, as my record shows, everyone so far has been rather skilled (or I’m just that bad).

I’m hoping to start up our league by next week or the weekend, so if you are still on the fence, get off and dive in. It’s a great game that got much, much better with the Legendary Edition.

Posted in Blood Bowl, PvP, Site update | 1 Comment

Hardcore Casual Blood Bowl League sign-ups!

I lied. I said on Friday I would make a post Monday about a Blood Bowl league, and Monday came and went without said post. But hey, ‘soon’ has arrived, so here we go.

First off, I just want to say that the new Blood Bowl, Legendary Edition (BBLE) is, simply put, amazing. When Blood Bowl was originally released it felt incredibly solid and fun, but it was missing that little ‘something’ to really push it over the top. For me it was the lack of random matchmaking and the somewhat limited selection of teams. Both of those issues are fixed in BBLE, and seeing them in action is like finally figuring out a tough puzzle; it just clicks and you feel this wave of goodness wash over you.

What happens now is that you are not only getting matched up with value/rank appropriate opponents, but since it’s random you (or your opponent) can no longer cherry-pick who to play. This means Chaos teams can’t just pick to play teams they can easily bash, and it also means you don’t know exactly who you are playing until you are ‘locked in’. Toss in the fact that there are now 20 teams instead of 8, and the fact that even two teams of the same race can be very different based on skill-up development or team composition, and the sheer variety of multiplayer is crazy. The game was already deep in terms of strategy and critical thinking, now it’s just off the charts. If you like turn-based strategy games, I don’t know how you can ignore this title (don’t let the football theme throw you off, this is a hardcore TBS game with a layer of humor on top).

So with all that glowing praise, what better way to play a great game online than with friends? Or trolls that comment here that we will refer to as friends because we want to fill up a league! It’s all the same, especially when the teams hit the field and you are secretly hoping the other guy’s star plays slips and gets himself killed. Makes that whole “good luck, have fun” thing at the beginning of a game a little hollow, because what you really want to say is “hope you have horrible luck, and zero fun because your entire team is dead or injured”. That just does not have quiet the same ring to it as gl/hf though, huh?

Post here if you want to get involved. As the game is new overall, we will all be learning as we go, and the intent is just to have something extra to make the game that much better. I’m thinking one game per week to keep it nice and easy, but all the details can be ironed out once we have everyone together. We will be using Inquisition’s vent and message board, and if you ever wanted to join up with us for League of Legends or whatever game we play next, this might be a good time for that as well.

Posted in Blood Bowl, Inquisition Clan, PvP, Site update | 15 Comments

The game has changed

Not too long ago, a games ‘shelf life’ was measured in months, and once that window was closed, your game was forgotten and near-impossible to acquire. Ebay made finding older classics a little easier, but this was all done peer-to-peer and the results were iffy at times, plus unless you already knew you wanted something, it’s not like the masses went browsing around to find something new.

In many cases this short shelf life made sense, as technology was advancing rapidly, and what looked/sounded good originally was dated six months later, and something that was released a year ago or older was considered ancient. Remember when online games were optimized around a dial-up modem? (Google it kids) Even if the game was still worthwhile, odds were decent your current hardware or OS would have issues just running it.

Today things are very different all around. Hardware is no longer advancing every six months, monitors have ‘capped out’ at 30”, and while connection speeds are still increasing, the norm is at least something decent. And that shelf life? Its limitless now thanks to digital downloads. Plus older games consistently get the spotlight shown on them thanks to those addicting Steam/D2D/etc sales. All of a sudden patching a game released a year ago does far more than make your current player base happy (and it sure does that as well). High metacritic score + Steam sale = straight cash homie.

This impact goes beyond just the original release too. Under the old model, if you did not release a sequel quickly, your name was forgotten unless you were already famous. I can only imagine how many people today have played Titan Quest at one point or another since 2006. Back in the day talk of a sequel now would have been laughable. Today I can’t imagine why one is not in the works. And all those great SNES or Genesis games? Top iPhone sellers if done right.

A good game is now far more likely to see solid sales over the course of its lifetime, rather than potentially being buried in the Oct/Nov Christmas rush or ignored because of poor marketing on the part of the publisher. Power is transitioning to the developers rather than the publishers, because a quality game trumps flashy marketing. Or at the very least, this is now more the case than ever before, and ultimately gamers all around will see the biggest benefits.

Posted in Console Gaming, Mass Media, Random | 8 Comments

Technology from the future

Food for thought: The company making 500m in profit a year can’t figure out how to get a couple hundred people fighting in one area (it’s technically impossible, yo), while a ‘niche’ game just had a little issue with 3100 players in one area. Actually 3100 is just about the max concurrent users said 500m profit company can support on one server, across hundreds of instances and all that. That ‘niche’ game sets the record for total number of players on one server just about every month.

Only one is really ‘accessible’ though. Rainbows for that.

Posted in EVE Online, Rant, World of Warcraft | 38 Comments

Too many good games!

The only thing worse than not having a good game to play is having way too many quality titles all vying for your attention. Ok maybe it’s not exactly a ‘problem’, but Steam seriously needs to stop offering stuff at silly prices; how can we keep up?!

Titan’s Quest Gold (the original game + its expansion) was offered for $5. Silly to not insta-buy. And for a game released in 2006, maxed out it still looks really good (as in, if it was released today you would say it has good graphics good), and unlike Torchlight, it feel more Diablo-ish to me in that it pulls you in and makes you excited for what’s ahead. My major issue with Torchlight is that, at all points during the game, the object was always “go back into the mine”, and while it attempted to have a story, the story was basically “murder another level of the mine”. At least Titan’s Quest convinces you that you are making progress and actually going somewhere in the world.

I finally received my original Blood Bowl activation code, meaning I can pick up the Legendary Edition today and get at it. I’m really looking forward to it too, as I had a great time with Blood Bowl originally and only stopped playing due to a lack of variety, something 20 teams and enhanced multiplayer should fix. I’ll have a post up on Monday or so announcing an Inquistion + blog readers league (err, the details of it anyway, since um, I just announced it), so if you are at all interested, prepare for that!

Then we have the latest Darkfall patch, adding some Halloween-themed stuff along with bug fixes and area updates. I’ve still not gotten around to seeing a bunch of the new dungeons, and as always sieges and such are happening. Both in-game and on the forums general opinion has improved, with many simply excited for the upcoming additions (the next patch (audio) and, ultimately, the next major expansion).

And finally, the title that currently draws the most attention, League of Legends continues to entertain. Unfortunately I made the mistake of playing with Boink/Paragus in a ranked game, and since have contracted whatever disease he carries to attract horrible players. The unfortunate losing streak has my ELO down to just above 1300, which is sad considering how close I was to breaking 1400+. Lesson learned, and now to find a vaccine. I think it might require some Malady-wielding Teemo in his space suit. Shooting lasers usually fixes everything, right?

Good thing it’s Friday.

Posted in Blood Bowl, Darkfall Online, Inquisition Clan, League of Legends, Random | 10 Comments