Accessible to you means trivial to me, and elitist to him.

It seems Tobold was having a rough day Friday. Aside from missing the true point of my post, a few days later Tobold describes a similar situation, only from the ‘raid leech’ perspective rather than an officer’s. As seen here, it seems even his ‘casual’ guild would like to make progress in mini-Naxx, and a few people quit to find more likeminded gamers. (elitists of course, dirty dirty elitists) Not wanting the guild to implode, changes were made by the officers the guild, and people were asked to, you know… come prepared for a raid. How elitist indeed… Not wanting to feel left out of the club, Tobold alters his plans for the game, spends some grind tokens, and gears up just enough to not be excluded. Now if only those ‘raids’ were a bit more ‘accessible’, casual players like Tobold would be able to play how they want, and still see top content. Maybe the next expansion…

The irony of all this is rather thick. First, Tobold plays the one class most raid guilds will tolerate above all else, a priest. Had Tobold leveled his warrior or DK to 80, you can bet those raid spots would be tough to come by and even WotLK raiding would not be so ‘accessible’ to Tobold, but almost all guilds put up with priests. Supply/demand and all that, anyone who has ever raided knows the situation. Yet it seems even his priest was pushing the lowest levels of acceptible contribution, so something had to be done. Luckily WoW has plenty of welfare epics on hand, so rather than having to gear up by playing the game, Tobold was able to spend some of that ‘hard earned’ gold and buy some. How ‘accessible’, and as long as the guild does not ‘rush’ to 25 man Naxx, everything is peachy.

The next amusing bit is the quote from his guild.

A non-defense capped tank, a healer who goes oom after 2 minutes or a DPS who misses half of his attacks are totally useless in a raid and will only cause hard feelings to the team. Why is he/she even in raid ? Why doesn’t the raidleader ask him to leave ? Why isn’t he replaced yet?

Anyone care to guess what that quote looks like in officer chat, or what was going on in officer chat when the bluebie priest was OOM? Or how the members who quit felt about those who showed up for raids unprepared? Someone should put up a mock quote of officers chat…

What Tobold fails to realize from my previous post is that officers don’t hate the ‘serfs’ of a guild. If we did, we would quit and find another guild, happily being a ‘show up’ member and just roll along. The ‘joys’ of running a DKP mod and organizing raiding for everyone are greatly overstated. Officers do what they do because they want the guild to succeed, and in order to do that, you have to stick to the core of your guild. Regardless of how casual or hardcore your guild is, it has its core, and it has its outlying members. Some will want to raid 24/7; some will happily show up to farm whatever content you have finished. It’s the job of the guild leader and officers to make sure the guild is serving its core, and if that means letting some members go, either the ones who are too aggressive, or the ones who are too casual, that’s what you do. Fail to do that, and soon either the core changes, or the guild collapses overall.

The definition of casual is anyone who plays the same amount of time or less than you, and anyone who plays more is hardcore. Even at 40 hours a week, there will be those that are ‘hardcore’ and play 60, and the ‘casuals’ who play 20. Of course if you happen to play 10, that ‘casual’ playing 20 has no life and is way too hardcore. Likewise, accessible just means ‘you play enough to do it’. 5 man instances are wasted content for someone who plays 40 hours, but they are great and ‘accessible’ for someone who plays 10. Likewise, high-end raiding is ‘accessible’ for someone who plays 40, but is considered ‘elitist’ content for someone playing 20. Ultimately it comes down to the design of the game to determine how ‘accessible’ everything should be. If you found pre-WotLK raiding accessible, it’s very likely the current content is not, because of how trivial it is for you. Raiding is about challenging your guild, and without challenge raiding guilds soon find little meaning in the game. The challenge is the enjoyment, and without it, soon it becomes difficult to find reason to log in. If the content of pre-WotLK was too ‘elitist’ for you, WotLK might be just right, and you are now in that sweet spot of challenge/reward. If WotLK is still too demanding, you still view anyone raiding as being elitist, and probably wish Naxx had a 5 man version, so it can be more ‘accessible’ to you.

My current hate for WoW comes from that design change, among others. WoW pre-WotLK served a certain style of raider, and had been for years. With WotLK, that bar was lowered, and very quickly we learned that those participating at the previous level were SOL. One shotting raid bosses is not raiding after all. Those below that level are happy, they have more content, but those above just dropped $45 for the challenge equivalent of 5 mans, and that’s not what WoW was built on.

The constant pursuit of the ultra casual by Blizzard makes financial sense, as long as those ultra casuals remain interested, but it’s never a good idea to piss on your core user base in order to chase after greener pastures. Blizzard gained its reputation, the same reputation that catapulted WoW into the pop hit it is now, by catering to their core and remaining loyal, be it free Diablo 2 patches years after release, or continued mod support for Warcraft 3. At what point do you make your game so ‘accessible’ it no longer supports the core that made you who you are today? At what point do you become that successful indie band that went pop, only to see pop culture reject you after one hit single?

Posted in MMO design, Rant, World of Warcraft | 35 Comments

I see your silly RMT, and raise you $15

$15 for a sex change? It’s not even close to April 1st

Now finally EVERYONE can be a naked female dancing on a mailbox. Long overdue really,  I mean since you removed anything close to a challenge, you have to give your player base ‘new’ content once they reach the ‘real’ game,  right?

Given that it takes about an hour to go from 1-80 in WoW now, why in gods name would you pay $15 for this when you can re-roll? Not saying that the sheeply won’t use this, I’m sure they will, but man…

Posted in Rant, World of Warcraft | 20 Comments

WAR Keep defense, not so useless.

It’s been a while since I’ve done a ‘battle report’ style post about Warhammer Online, but that does not mean the RvR has slowed. If anything, with all the recent patches, RvR has actually increased on Monolith to the point that just about every night, both Destro and Order have one or more warbands out and fighting in tier 3. I’m fairly sure tier 4 is even more active, and I’m not sure about T1 or T2.

Last night was no exception, as both sides had a full warband+ out taking objectives and keeps. As it usually goes right now, the two sides were in different zones, and for the first hour or so oRvR was basically ‘beat up the door/npc’ at each keep or objective, with a few unlucky defenders getting caught in the zerg. This makes for great renown/item gain, but not so great RvR, and plenty of other MMOs already cater to the loot piñata murder crowd.

Growing tired, we (the former members of Forsaken) suggested to CoW members and our alliance to break off from the warband, with the intent of actually defending a keep. I know I know, there is no point to defending, less loot/renown bla bla bla. We wanted to actually face other players, because you know, we actually want to RvR. Luckily we are part of a great guild/alliance, and we got 10-12 players to join us initially. We just missed defending the keep in High Pass, so we set up shop at the Talabecland keep and waited for the Order warband to show up.

Initially only a few Order players showed up, and we worried any resistance might have scared the rest off. Luckily that was not the case, and soon enough we had 30+ Order players trying to take the keep, siege engines and all. We held the outer wall for some time, yet eventually their ram took the door down, and after a quick skirmish at the gate, they forced us back to the main keep. At the main keep we once again set up our defenses, and this time did not have to worry about Order war machines. Again a lengthy battle at the door commenced, and once again the determined Order forces broke down the door and flooded inside. At this point we were outnumbered a good 2-1, and our goal was to take down as many of them as possible before they eventually overwhelmed us.

Order made a tactical mistake, and only sent up half their numbers into the lords room, with the rest remaining below. (I know this because I got knocked off the wall as they rushed up, and had to reenter the keep, getting greeted by the Order players below) This gave us the chance we needed, and with the help of the NPCs, we were able to take down the initial push, deal with the reinforcements, and finally clean up the remaining Order players below. We then defended the courtyard until the keep doors returned, finishing a successful keep defense.

Some key points to be made. For starters, we got a TON of renown for defending. Each time the oil was dumped, renown and xp would come streaming in, and plenty of attackers were getting picked off one by one during the siege. Another huge factor was that we were defending as a small force versus a much larger one. This meant less diminishing returns on repeat kills, and less splitting of renown/xp per kill. Any items that drop are also split amongst a smaller force, and renown ticks in at 100rr every 10 minutes or so. I’m very confident stating that a solid keep defense earns you more renown/hr than a keep assault. The one down side, which Mythic has to address, is the lack of a PQ chest for a successful defense, but I’m confident this is a known issue and will be addressed, hopefully soon.

It’s also a myth that only ranged characters make good defenders. As a DoK, I was able to man war machines, help repair the oil, heal our ranged dps classes, and help pick off attackers whenever we made a push out the door. It’s very possible to exit from the door, get off a few attacks (time it so you exit when the oil gets dumped, so you are finishing off damaged attackers) and jump back inside before you get killed. It takes some good timing, but it’s doable, and this is from a class without a single knockback.

Defending is also, imo, more fun. Instead of staring up at a wall, or at the door, you are running around on top of the walls, looking down on an invading force. You have more control over the situation, more tactical choices, and a better feel for how things are going. As the defender, you decide when to make a push out the door, when to bring the combined damage of focused AoE and oil down on your enemy, and when to fall back.

So the next time you are in a warband, give defense a shot, especially if you are outmanned. Not only will you earn a bunch of renown, you might also have a great time doing it.

Posted in RvR, Warhammer Online | 8 Comments

SW:TOR and RMT, awesome!

Well we can officially move on from this potential MMO baby jesus, looks like SW:TOR is going to have RMT. Sweet, I can’t wait to afk grind sci-fi foozles while chugging $5 xp potions  wearing my $10 hot pink R2D2 suit.

Decent MMO gaming, coming to a niche near you!

Posted in MMO design, Rant, RMT, SW:TOR | 10 Comments

What is raiding in WoW today?

In somewhat of an odd coincidence, the day Tobold posts about mini-Naxx is also around the time the topic of raiding was brought up in our vent. We were discussing what made raiding fun for us back in vanilla WoW, and if we could ever go back to WoW raiding (quick answer, no, we are all set with candyland). This got me thinking about what raiding is, and at what point does an instanced dungeon become a raid?

I never considered Upper Black Rock Spire a raid. It was a 15 man instance, but back then a 15 man was small compared to a 40 man raid, and UBRS was rather short compared to MC or BWL. But if you released UBRS today, it would very likely be considered ultra hardcore content.

For one, it requires a key to enter, one that back in the day meant you had to run LBRS multiple times and get a bit lucky with gem drops. You also had to have one member of the guild build the key, and then that member would need to open UBRS for the rest. The instance itself starts off easy, but the final encounter is far tougher than anything before it. It’s also a gear check fight, as no amount of skill can overcome the initial burst of damage from the encounter, or certain unstoppable attacks.

The reason I never considered UBRS a raid was because you either beat it or failed, but you never really ‘worked’ at it. The place was simple enough that success or failure came down to classes, gear, and basic game knowhow. You never switched classes for certain bosses, changed up group makeup, or switched gear. In, out, repeat, that was UBRS for me.

In direct contrast, raiding was a constant challenge at the time. From getting the first two giants in MC down, to the first boss, to finally downing Rag, each night there was a goal, and future raids depended on our success that night. If we failed to clear up to point x, it meant less time working on whatever current encounter gave us trouble. Learning to speed clear trash was important, as a raid could only go for so long, and you only had 7 days before the whole place reset. When we finally had MC on farm, it was balancing that farming with learning BWL, and again once we had BWL on farm and we were working on AQ40 and later Nax. If you had a solid group logged in that night, you went and tackled tougher content. If the B team showed up, you knocked out ‘lesser’ content like MC or BWL to try to gear people up.

Raiding, and being a raid leader, went far beyond watching a youtube video of Curse and managing a DKP mod. If the guild failed to make sufficient progress, members would start to tire, log on less, and your guild goes down the spiral until you collapse. Getting a server first meant a lot of e-fame on that server, and the pool of potential recruits always increased. You had to keep the emo druids away from the razor, feed the lootwhore all-stars enough to keep them happy, pat the healers on the head to make them feel loved, and all the other random crap that you get in /tell. Officer chat was one long bitch list about how our members are a bunch of babies, and what we would do for just a few people who could focus for longer than 10 minutes. At the time, it was a lot of fun, in that odd “I hate you” kind of way. The constant challenge of making progress compared to the rest of the server is what fueled us.

I’m guessing very little of that happens now, with how much more ‘accessible’ raiding is in WotLK. When you down a boss the first night, with fresh 80s, I can’t help but wonder if that’s even considered a raid. That’s the kind of result you get from an instance, not a raid. In an instance you go in, learn the one or two tricks a boss has, and then beat him on the 2nd or 3rd attempt. In a raid, you reach the boss, learn his first phase or trick, and then spend a night or two learning to deal with it. Hopefully by the end of the week, you have each step down, have the people to follow the steps, enough gear to overcome the gear check, and down the boss. It’s far slower, but ultimately more rewarding. Effort/reward and all that, right?

The first clear of MC was a big deal, as was BWL, AQ40, and especially the original Nax. Everyone who raided back then knew about the Four Horsemen fight, knew which guilds were struggling on the fight, and waited to see who would finally overcome it. Aside from mini-Nax being beaten in 3 days, what significance does it have? Clearly it did not take very long, or have any true ‘weed-out’ encounters like Vael was in BWL, or the Twin Emps were in AQ40.

Which returns me to the original question, at which point does an instanced dungeon become a raid? It’s not the number of people, since now a 10 man in considered a raid, and the actual number varies from 10-25. It’s not difficulty, since mini-Nax is reportedly easier than some of the heroic 5 mans in WotLK. It’s not the epic gear the bosses drop, since WotLK ‘shattered’ that definition. So what is raiding now in WoW, or does the definition not even matter, as long as the content is ‘accessible’ to everyone with 1-2 hours a week?

Posted in MMO design, Rant, World of Warcraft | 22 Comments

Still the players fault…

Clearly showing that if you don’t hand-hold the players, they won’t get it. To the short bus!

Amusingly enough, some still don’t…

Posted in Mass Media, Random, Warhammer Online | 2 Comments

Warhammer has 500k active subs, bored WoW players return.

Using yesterdays (Sunday, Dec 7) data, WoW is played by 104,255 Xfire users. WAR is played by 4,686. Blizzard reports that WoW has about 11,000,000 active accounts.

11,000,000 / 104,255 = X / 4,686

Fancy kids math….

WAR has 500k active subs.

Its official, Xfire never lies!

Along the same vein, Sunday was also the first day WAR had more hours played on a specific day compared to that same day the previous week, indicating the subscriber bleed has stopped. Tobold hit 80 this weekend. This officially means most WoW players hit 80, got bored, and returned to WAR.

In other news, Silk Road Online is the 3rd most played MMO, behind WoW and GW. This is further evidence that Xfire never lies.

edit: Because I know at least ONE person on the interwebs is going to take this out of context, the post is poking fun at people who use Xfire as the holy bible of a games success, or as any official indicator of a games popularity.

Posted in Mass Media, Warhammer Online, World of Warcraft | 21 Comments

Fallout 3, youtube, forums, and RvR.

So many topics, so little time. Well not really, I have all day, but wall of text crits are not always cool, so I’ll try to be brief with everything.

First up, the internet gets butthurt over a youtube video. One would think Colin (the coder in the video) has thousands of ‘cheer up’ cards on his desk today from all the people personally offended. It was a dumb video addressing a very serious issue, one that is going to be fixed. I’m guessing Colin agreed to the video (probably wanted a bit of e-fame himself, and you can’t blame him), and played the part of the “I’m sorry” coder too well for some to get it. I know some people will find a way to bitch about anything, but this one took me by surprise a bit. I watched the video before I read any of the feedback about it, and found it entertaining/informative, and far better than some text on a message board explaining what happened.

Speaking of message boards, the topic of official forums for WAR is back again. Why so many people get all worked up about having an official forum I’ll never understand. I’ll take youtube videos and the Warhammer Alliances dev tracker over official blue text of “working as intended” any day, but that’s just me. Why waste company resources moderation idiots when you can have someone else do it, and still get out all the info you need. If someone can’t manage to use a dev tracker, I doubt any form of official forums is really going to save them anyway. Hopefully this dies down again.

As for WAR in-game, my leveling pace is glacial right now, sitting halfway into rank 31, and I love it. Being able to sit at the top of tier 3, and being able to enter tier 4, is just pure win. Sure T4 can be painful, especially in one-on-one situations, but overall it’s still more than doable to contribution in scenarios and keep sieges, and the renown gain is fantastic. Speaking of renown, I’m currently sitting at rr25.5, so close to being able to wear the full devastator set. One good RvR night in T3 should do it, no real worries about that. Annoying Vista-related CTD in RvR aside, performance has been really great. I was part of a 80+ person keep siege Sunday, and experienced zero lag or skill delay, even in the keep lord’s room. I also got lucky and ended up winning a gold bag, so I now have the T4 RvR set piece chest waiting for me, just need rank 39 and RR35. Another goal!

Finally, I finished Fallout 3 late Sunday night. The final sequence of steps in that game is just… well wow. Rollercoaster does not describe it, I literally found myself impatient with the walking speed just to get the story to progress. The game ends with a huge bang for sure. The actual ending itself, once you stop playing, is more a recollection of what you did rather than a true ‘ending’, but I’m fine with that. Perhaps an expansion will really wrap everything up, who knows.

I’m now torn between exploring with my level 20 good karma character, or starting over as a bad karma guy and exploring with him. The ‘problem’ with the level 20 is that he is just too strong. Between his buddy with a gatling laser, the power armor, and the endless supply of named weapons, ammo, and medical supplies, nothing is really a challenge. I barged into a room full of Talon Company and Super Mutant NPCs, and it only took a few seconds to clear them all out. No need for strategy or planning, just run in, pull the trigger, and watch everything fall. Makes exploring the wastes somewhat uninteresting, as I’m someone who likes a challenge.

At the same time, do I really want to take a level 1 bad karma guy and see the world that way? I know some spots will remain impossibly tough, and not being able to unlock or hack everything might be frustrating as well. And I have a TON of the waste to explore too. Basically everything north of the river, spots in downtown DC, the south-west corner… yea, a lot. I want to see it all too, as everything up to this point has been really well done. Lamplight Caverns, with all the little punk kids was hilarious.

Any suggestions? Do I go with the low level, or just explore everything with the 20, and disregard challenge in favor of completion? Anything in particular that is a ‘must see’?

Posted in Console Gaming, Fallout 3, Rant, RvR, Warhammer Online | 4 Comments

Fallout 3 and WAR update, Forsaken/CoW merger.

Quick Fallout update: It’s still great. Super Mutants with miniguns that sneak up behind you hurt. Random raiders and talon company mercs with sniper rifles are also… interesting. At the same time, taking someone’s head off with a scoped magnum, in slo-mo, good times. The ally with the loon raving on and on, with nukes all around him, classic stuff.

WAR has been interesting lately. For one, 1.06 brought a ton of changes, and I think everyone is still adjusting to the new class balance and trying to get a feel for RvR. Aria and I finished up tier 3, and are getting our feet wet in tier 4, having played serpents pass a few times and done a few chapter 15 quests. Rank 40 Ironbreakers are scary bastards, considering my attacks move their health bar about as much as one would expect an auto-attack to dent a raid boss. Still, some focus fire, or just Aria and her witch elf shattering some armor, and those little tin cans open right up. Plus no more Tor Anroc and the ‘fun’ of lava punting, so huge win there.

I played the new Black Guard class until rank 5, and my only complaint is this class was not available at launch, because it would clearly be my main. I love the DoK, especially with a WE partner, but the BG is just so incredibly cool. The fact that a tank class can spec to hinder magic users, usually the ban of a tank in PvP, is just great. Watching an Arch Mage try to heal through the debuffs, even at this low a rank, was very entertaining. Looking forward to ranking him up some more and seeing how he pans out. The plan is just to hop on and do scenarios and oRvR with him, skipping most of the PvE. I’ve done it with the DoK, and want to see how ranking up goes exclusively through PvP.

The main characters from Forsaken merged with CoW, moving myself and Remastered into officer positions, with the goal of getting some more organization for T4 RvR. The timing works out great, with all the recent and upcoming fixes to RvR in general, and fortress sieges in particular. I know a fix was implemented today, one that had been on a few servers before, and I guess it really makes a difference. One report showed a 400ish character fortress siege not crashing the zone or inducing server-side lag. Hopefully more positive experiences occur this weekend.

Overall Monolith has been a busy place for oRvR in T3, and I’ve heard only good stuff about T4. I’m looking forward to experiencing it myself this weekend. Happy gaming everyone.

Posted in Patch Notes, RvR, Warhammer Online | 3 Comments

Darkfall, clearly eating babies, news at 11.

First things first, this is a ‘kettle calling the pot black’ type of post. I know, but that’s the joy of running a one man, type whatever blog. Feel free to skip the post if this somehow raises your blood pressure to unhealthy levels.

With that out of the way, I’m a bit confused on the blind hate for Darkfall. Is a hardcore PvP MMO somehow going to invade your home and steal your children? Does it physically abuse you in the ear? God help us all, something not WoW is entering the MMO space, grab the pitchfork and burn it down.

Most people don’t like PvP, let alone anything close to hardcore PvP, this is not news to anyone. 11 million bigmacs playing WoW clearly shows us that, we get it. Most people enjoy beating neon foozles while wearing power ranger suits, and god forbid ANYTHING gets between them and the foozle loot piñata. Cool for 95%, but not 100%.

Why are all the bigmacs so threatened by a new game, which at best will peak at 100k users? No one is going to force you to play it; you can safely remain in whatever MMO world you enjoy. Repeatedly pointing out that feature x will turn off the majority of users is also not news, the very basis of the game already turned 95% of them away. The game aims for that other 5%, and whether or not it’s a success will depend on their opinion, and not casual gamer Joe’s.

I’m not saying Darkfall is going to be gods gift to MMO PvP, hell I’m not even sure it’s going to be close to playable come release (whenever that happens), but to continue to rail on and on about how this won’t work because WoW does it different, or because Shadowbane failed clearly the only thing MMOs are good for is foozle bashing, is just getting so tired. Do we all really just want to recount our amazing experience beating a script in an instance? You know, the same script Curse already beat months before and released a video showing you how, which your guild leader just followed? Shatter my definition, please.

Darkfall is not going to be the Burger King to McDonalds, it won’t be Taco Bell, or even Red Lobster. It’s that new burger joint on the corner, and odds are, it’s going to fail. But it has a chance to offer you something a bit different than frozen meat and ‘secret sauce’, and even if you only get it once a month, it’s worthwhile. Do we really need to burn this place down to make room for another McDonalds?

Posted in Darkfall Online, MMO design, PvP, Rant, World of Warcraft | 27 Comments